Oh no, that’s a very tricky error to fix. There is a method that you can try though. Please make sure Windows Security is turned off for this one. 1. First rename your “Genshin Impact Game” folder to “GI_old
Then there is IL2CPP. It's considerably faster and even build times seems to be quicker to me. However, debugging was not possible or only became available for the player. That is, until 2018.2.x. But let's start from scratch. Set up your Unity project build settings ...
“failed to load il2cpp” Reply NL August 18, 2023 at 2:10 pm Hi, I have downloaded all the files but for some reason, the file 1 takes too long to transfer from the downloads to the game folder that it’s been days and it stops randomly. I also have this problem where, taking...
To create an object with IL2CPP, you must first allocate memory for it withil2cpp_object_new, which returns a pointer to the newly created object. You then pass this as the first argument to the object constructor (Vector3__ctorhere). The final value of a C# meth...
voidMonitor::Enter(Il2CppObject*obj){IL2CPP_CHECK_ARG_NULL(obj);il2cpp::vm::Monitor::Enter(obj);}voidMonitor::Exit(Il2CppObject*obj){IL2CPP_CHECK_ARG_NULL(obj);il2cpp::vm::Monitor::Exit(obj);} These are basically just more wrapper functions, so we need to open uplibil2cpp/vm/Moni...
I feel like this should be a trivial question for unity-builder, but I'm struggling to build my game with il2cpp. First I got this: Then I tried to use a docker image that ended in -il2cpp, one of the ones here: https://hub.docker.com/r/unityci/editor/tags?page=1&name=windows...
I tried any other methods like looking their code via HEX value, compare 2 files seem what different,... but none of them has been found. But when extract exports in 2 version of il2cpp that what I can see then they decreased to 534 expo...
Now let’s build for macOS and open up thePROJECTNAME_macOS_BackUpThisFolder_ButDontShipItWithYourGame/il2cppOutputdirectory to see the IL2CPP output. Assembly-CSharp.cpp Here we find theRunJobfunction itself. I’ve annotated it with comments and whitespace to better explain what’s going on...
You need to select a target process for example EasyRed2.exe. But the games base address for pointers doesnt include the .exe it only includes the GameAssembly.dll(il2cpp) How would you target this pointer when building a trainer in C#?
All managed assemblies are then converted to standard C++ code. The generated C++ code and the runtime part of IL2CPP is compiled using a native platform compiler. Finally, the code is linked into either an executable file or a DLL, depending on the platform you are targeting. ...