You can use a loop with sin and cos to generate the points. These two questions on Stack Overflow have some example code that should be straightforward to adapt to Android: Creating a 3D sphere in Opengl using Visual C++ calculating a sphere in opengl Share Improve this answer Follow edit...
Hello I'm trying to achieve the following: My current code for achieving this in OpenGL is the following: voiddraw_thick_line(vec2 start, vec2 end, GLfloat thickness){ GLfloat slope_angle =atanf((end.y-start.y)/(end.x-start.x)); GLfloat b = (M_PI/2) - slope_angle; GLfloat ...
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Mostly what doesn't make sense to me is the coordinate system being from 1 to -1 and trying to draw a bunch of cubes in that space. Is there a way to adjust that coordinate space to be more world-like, where each unit of coordinate space is roughly equivalent to a meter or something?
Number Slow issue draw commands: ??? Number Frame deadline missed: ??? HISTOGRAM - histogram of what? ms is time from this moment? GPU HISTOGRAM - histogram of GPU usage? in what units? --edit-- I was trying to look for gfxinfo and dumpsys in AOSP, but I haven't found anything...
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如何使用 OpenGL、SDL 和 C++ 繪製文本? (How do I draw text using OpenGL, SDL and C++?) 我聽說過有關 here 的SDL_TFF,但我沒有了解我應該如何連接 TrueType2 庫。 也許那裡有更好的東西? 參考解法 方法1: I came across this great guide on linking in SDL extensions for those new to SDL, wh...
Every game is different, but there are some key settings that usually require more horsepower than they’re worth. For starters, turn down shadow and reflection quality as well as any foliage effects. Beyond that, turn down view distance or draw distance. Post-processing and any special effects...
As you can figure from reading the code ofimage_viewer()the only features present that are specific to this function are loading an image from the command-line argument (which is how you can double click on a file and have this viewer open it directly), loading an image from drag-and-...
What's more, if all you're doing is showing progress updates, you don't need a fast refresh rate. You should be able to get by with like 5 FPS (or lower -- maybe even 1 FPS would suffice). So assuming you draw 5 updates a second, and can get 3000 FPS, this means that for ...