TheClass filecontains a C# class consisting of constants that are used to refer to each frame in the series. A little later we’ll go into more detail on this, but basically, in MonoGame each frame must be referenced by a string name. These must be exact, as any typo would cause a ...
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ThenDominique Louisfrom MonoGame helped meport Daniel Plaisted's "Disentanglement" application to Android and iOS. Now it runs on Windows 8, iOs and Android. We announced better NuGet support for Mono, took a SignalR pull request for iOS support and more. It was great fun. Here's a scree...
Depending on the exact framework and/or game engine you are using, you may want to do some of the work in additional, specialized APIs, such as the popular OpenGL for creating 3D graphics. Polycode, Turbulenz, and MonoGame are example of frameworks created with both 2D and 3D games in ...
Depending on the exact framework and/or game engine you are using, you may want to do some of the work in additional, specialized APIs, such as the popular OpenGL for creating 3D graphics. Polycode, Turbulenz, and MonoGame are example of frameworks created with both 2D and 3D games in ...