TexturePacker has always been quite versatile, and compatible with numerous formats. However, we’ve now added the ability to save your sprite sheets and data files in a format compatible with MonoGame, as well as the source code to properly manage and use these files in your MonoGame app. S...
A game engine provides more or less basic implementations of these standard game components. It usually deals with all the low-level stuff like communication with the graphics card, gathering input and loading assets. Therefore, it enables the developer to instantly focus on programming very specific...
How to Make Portable Class Libraries Work for YouArticle 08/27/2012 A Portable Class Library is a .NET library that can be used (in binary form, without recompiling) on multiple .NET platforms. When you create a Portable Class Library in Visual Studio, you can choose which platforms...
The sscanf () function and the sprintf () function are like the two sides of a coin. You can now use the sprintf() function to reassemble the string. You can use the same char array stringa- its previous value gets overwritten. Try it out for yourself to get a better grasp on it....
3D Hartwing Chess Set- 3D chess game done in HTML/CSS/JS.Play it now! c4- Connect Four game, with AI, in HTML/CSS/JS.Play it now! Desperate Gods- Free online board game that was designed to be played just like a board game in real-life: no rules are enforced by the computer.Pl...
Test your game. Now you get to see what all your hard work has turned into. Test each level while you are polishing it, and many times after it is "finished." Make a conscious attempt to play the game in ways you didn't intend, such as playing through more difficult areas first. ...
Test your game. Now you get to see what all your hard work has turned into. Test each level while you are polishing it, and many times after it is "finished." Make a conscious attempt to play the game in ways you didn't intend, such as playing through more difficult areas first. ...