how to call these interfaces from my config.json file and loop through all the interfaces and decide which task to start and and how can I list all tasks that are running.I wont to use that to monitor files in different directories and do some processing such moving or copying files....
I currently got the following code in Unity: public async void SubscribeDistantTerrain() { using var call = _client.subscribeDistantTerrain(new UserAuth {Username = "Test"}); var nextTask = call.ResponseStream.MoveNext(); while (true) { if (await Task.WhenAny(nextTask, Task.Delay(1000))...
Remember to activate the product after saving. You can specify a consumable or non-consumable Product Type in Managed product. Subscription is also supported by Unity IAP. NOTE: The "Product ID" here is the same identifier used in the game source code, added to the [Unity IAP Configuration...
seems you replaced the whole file. please try to just add the recommended lines of code as proposed in the comments. //for proof of concept the following lines need to be added to the orginal file from esp-idf, e.g. right below esp_netif_receive ...
Which is fine, especially when you’re just getting started with scripting in Unity. However… If you’ve ever tried to delay a function or have it wait for another action to finish, or if you’ve tried to pause it halfway through or you want to queue up a series of actions to take...
I realized that as long as PermissionStatus is Unknown, then the user hasn't yet answered the dialog, so I can use a loop to delay code execution until PermissionStatus is no longer Unknown.Monday, May 11, 2020 9:18 PM@JarvanReally appreciate it! Helped put me on the right track....
A Cocos2D tutorial on how to create a fun mole whacking game, that is a universal app for the iPhone and iPad.
RWIN settings in Ubuntu are separate from MTU settings. Calculate the Bandwidth Delay Product (BDP) for yourInternet connectionwith this formula: (Total maximum bandwidth your Internet connection should supply in Bytes per Second)(RTT in Seconds) = BDP ...
The next step is to choose an engine that will help you create your mobile game. A game engine is a software that provides developers with the tools and resources to create games. There are many game engines available, but some of the most popular ones include Unity, Unreal, and GameMaker...
The ability to instantly launch high-performance instances during peak times, combined with AWS’s top-notch hardware, ensured that the builds ran without delay, regardless of demand. This scalability and resource efficiency allowed the company to significantly reduce build times during crucial p...