void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { StartCoroutine("respawndelay"); } } public IEnumerator respawndelay() { Instantiate(Blood, player.transform.position, player.transform.rotation); player.enabled = false; player.GetComponent<Rigidbody2D>().velocity = Vector3...
adding new row dynamic to datagrid I am new with WPF and I am trying to add a new to the data grid I created. The rows I am adding should be added dynamically however I can't see the values of the data in in the data grid. Here is the ... ...
yield WaitForSecondsContinue after a specified time delay, after allUpdatefunctions have been called for the frame. yield WaitForFixedUpdateContinue after allFixedUpdatehas been called on all scripts. If the coroutine yielded beforeFixedUpdate, then it resumes afterFixedUpdatein the current frame. ...
二、Adding a Particle System 粒子系统通常在预定义空间内的随机位置发射粒子,其可具有类似球形或锥形的形状。 系统确定粒子本身的寿命,当寿命到期时,系统会破坏粒子。 粒子系统的一个好处是它们是可以添加到场景中任何GameObject的组件。 想让你的鲨鱼从他们的眼睛里发出激光吗? 只需在鲨鱼眼GameObject中添加一个粒子...
adding new row dynamic to datagrid I am new with WPF and I am trying to add a new to the data grid I created. The rows I am adding should be added dynamically however I can't see the values of the data in in the data grid. Here is the ... ...
The Event foldout contains a UnityEvent called OnExecute(). You can also click Add Scene Event to add a second OnEecute() event. These UnityEvents are similar to adding an event handler to a Unity UI Button's OnClick() event.
Adding the IAP PackageUnity IAP requires an imported package to build your integration upon, this must be added to your project using the Import Button shown in the image below.选择要展开的图像After you have imported the package, you should see a new folder called Plugins has been added to ...
Adding Targeting to a Tower 为塔添加瞄准 The following steps will enable targeting on both Towers and Agents. The Starter Kit uses a separate child GameObject for the AttackAffector on Towers, whereas the component is attached to the Agent Prefab itself. This is purely an organisational differenc...
You can create various bullet patterns simply by adding script component of shot patterns. *You can set 2D sprites or 3D models for bullet prefabs. *Customizable a various bullet param in inspector. bullet num, bullet speed, angle, accel speed, accel turn, pause and resume time, nWay, spira...
Therefore, when using NETFX_CORE, please refrain from using such constructs as UniRx.IObservable<T> and refer to the UniRx components by their short name, without adding the namespace. This solves the conflicts.DLL SeparationIf you want to pre-build UniRx, you can build own dll. clone ...