// .NET 4.x async-awaitusingUnityEngine;usingSystem.Threading.Tasks;publicclassAsyncAwaitExample:MonoBehaviour{privateasyncvoidStart(){Debug.Log("Wait.");awaitWaitOneSecondAsync();DoMoreStuff();// Will not execute until WaitOneSecond has completed}privateasyncTaskWaitOneSecondAsync(){awaitTask.Dela...
You add functionality to GameObjects by adding Components. Everything you add is a Component and they all show up in the Inspector window. There are MeshRender and SpriteRender Components; Components for audio and camera functionality; physics-related Components (colliders and rigidbodies), particle...
Adding assembly references when using the .NET 4.x Api Compatibility Level When using the .NET Standard 2.1 setting in theApi Compatibility Leveldropdown, all assemblies in the API profile are referenced and usable. However, when using the larger .NET 4.x profile, some of the assemblies shipp...
Therefore, when using NETFX_CORE, please refrain from using such constructs as UniRx.IObservable<T> and refer to the UniRx components by their short name, without adding the namespace. This solves the conflicts. DLL Separation If you want to pre-build UniRx, you can build own dll. clone ...
UniRx provides a few framecount-based time operators: Method EveryUpdate EveryFixedUpdate EveryEndOfFrame EveryGameObjectUpdate EveryLateUpdate ObserveOnMainThread NextFrame IntervalFrame TimerFrame DelayFrame SampleFrame ThrottleFrame ThrottleFirstFrame TimeoutFrame DelayFrameSubscription FrameInterval FrameTimeInter...
) allows you to configure a splash screen for your project. The splash screen displays when your application starts. You can use the settings in the Splash Image window to customize how the splash screen appears in your application, including disabling the Unity logo, adding your own logos, ...
Generating Gulp reference at a particular interval I'm using backstopjs for visual testing while developing my project, After adding new pages to the project I always have to generate reference image right from the first page till the last one. I don'... ...
yield WaitForSecondsContinue after a specified time delay, after allUpdatefunctions have been called for the frame. yield WaitForFixedUpdateContinue after allFixedUpdatehas been called on all scripts. If the coroutine yielded beforeFixedUpdate, then it resumes afterFixedUpdatein the current frame. ...
Adding the IAP Package Unity IAP requires animported packageto build your integration upon, this must be added to your project using theImportButton shown in the image below. 选择要展开的图像 After you have imported the package, you should see a new folder calledPluginshas been added to your...
As long as objects aren’t all close to the camera at the same time, LOD reduces the load on the hardware and improves rendering performance by adding a LOD component. It also provides lower-detail Meshes for distance groups further from the camera. There are 8 LOD levels in total. Tools...