学习如何制作完美连接的图块、避免重复并保持场景可读可以是一个反复试验的经验。在电子书《面向艺术家的 2D 游戏艺术、动画和灯光》中了解有关 Tilemap 系统的更多信息。 以下博客文章重点介绍使用 Unity 制作的复古 2D 游戏并提供了更多 2D 开发技巧:
We are creating a simple tile-based game where a ninja explores a desert in search of tasty watermelon-things! In the first part of the tutorial, we covered how to create a map with Tiled, how to add the map to the game, how to scroll the map to follow the player, a...
Explorer , May 11, 2023 Copy link to clipboard Ah nevermind. Ok I see now, I included a UV map in blender in a material and in SP it created just 1 UV tile. I was just thinking that I could just do it all in SP but this time I unchecked Auto Unwrap ...
We will do so by creating a simple tile-based game where a ninja explores a desert in search of tasty watermelon things! In this part of the tutorial, we’ll cover how to create a map with Tiled, how to add the map to the game, how to scroll the map to follow the player, and...
The engine usestilemapsin some of its demos (the Retro ones, mostly). If you wish touse or editthese tilemaps, you will need to addUnity’s 2D extrasto your project, as most of the tiles in these demos’ tilepalettesrely on them. To add the 2D extras to your project, simplydownlo...
It translates the virtual UVs to a tile ID, and binds an additional render target that receives these tile IDs. The CPU copies this render target back to main memory asynchronously, and processes it on a separate thread, to create requests for the asynchronous read manager to load these tile...
Learn how to create a player character with movement, attacks with knockback, and physics Make an enemy that will chase and damage players - optionally other enemies too Build 2D game levels with tilemap and tileset tools Setup animations for your characters using the unity animation state machin...
Learn how SouthPAW Games used Unity’s 2D Engine and tools like the Tilemap Editor, Pixel Perfect camera, Sprite Atlas, and more to make Skul: The Hero Slayer an award-winning hit.
(SystemIcons.Question.ToBitmap) 'create a grid of tiles For y As Integer = 0 To 7 For x As Integer = 0 To 7 Dim tile As New GameTile tile.FrameImages.AddRange(imageList) tile.Location = New Point(12 + (x * tile.Bounds.Width), 12 + (y * tile.Bounds.Height)) _...
So, I create a new tile map which I call ground map, and I also create a corresponding tile palette which I can use to paint the ground tiles. I call it ground tiles and store it in a new folder under the assets folder. Now I can drag in my ground tiles from the sprite sheet...