Luckslinger tech #1 - How to make 2D Sprite Animations in UnityDonald Kooiker
Create a new 2D project in Unity. We are using Unity 2023.1.9f1 for this tutorial. You would have to split the sprites manually if you just copy and paste the sprite sheet into Unity. That’s why we’ve created a free Unity asset calledTexturePacker Importerthat automates the process for...
This post is the first of a series that explains how to create a GUI sprite sheet (a.k.a. atlas map) in the Unity game engine. This map consists of buttons, text areas, backgrounds and other interface elements joined together to create various joined image files with all interface element...
Pretty simple so far. Now, we need to create the meat of the process in the Update function, which checks for changes in every frame and creates the smooth fading effect you probably want. We'll start with fading the GameObject out first. To set this up, we'll need a new public floa...
First, create an empty object on the scene and name it Captain — this will be our main character. AddRigidbody2DandBoxCollider2Dcomponents to the object. Set theRigidbody2Dtype to Kinematic so that we can control the character's movement while still utilizing Unity's built-in physics capab...
https://gamedevelopertips.com/unity-pixel-perfect-sprite/ So I was making a little prototype for my new game when I just came across a little problem.
Guide to Unity 2D. Here we discuss the Introduction, overview, Unity 2D platform, how to create Unity platform respectively.
Now, if you go inside TexturePacker, you can simply drag in all the sprites you want to use in the scene into the software. For now, I will just create a sprite sheet containing buildings, town objects, and two tiles for the ground. To make the sprite sheets readable by Unity, I ...
Relying solely on the star is not going to be good enough to escape unscathed, but you’ve still got other power-ups to add later on in this tutorial that will definitely give your hero a competitive edge. Create a new Sprite, name it PowerUpStar, and position it just above the player...
If you want to use the texture in a UI / Sprite context, this is how you create a Sprite with correct orientation:using KtxUnity; … async void Start() { // Create a basis universal texture instance var texture = new BasisUniversalTexture(); // Load file from Streaming Assets folder ...