This post is the first of a series that explains how to create a GUI sprite sheet (a.k.a. atlas map) in the Unity game engine. This map consists of buttons, text areas, backgrounds and other interface elements joined together to create various joined image files with all interface element...
Luckslinger tech #1 - How to make 2D Sprite Animations in UnityDonald Kooiker
In version 4.3 and later, Unity introduces new 2D tools for 2D game play. Step 1 Sprite Sprite is one of the new functionality of 2D tools that is used in 2D games. Setting the texture importer of an image in project explorer can create sprite. To create sprite, just drag and drop an...
Create the sprite in photoshop. In my example, I’ve created a simple semi-circle shape: The resolution of this circle is 512*512 pixel, but now let’s load it into Unity and let’s see what are the adjustments that we have to do to make the sprite look crispy and sharp. This is...
Sprite Renderer How do I Import Alpha Textures?Other Versions Leave feedbackGraphics HOWTOsThis section contains a list of common graphics-related tasks in Unity, and how to carry them out.Did you find this page useful? Please give it a rating: Report a problem on this pageSprite Renderer...
I tried to use some tools like Shadero to compine 2DxFx shader with Spine default shader.But I failed ,everything just disappeared.Maybe I should turn spine into a unity native sprite animation ? (I think it's not suitable because I can no longer use Spine-Unity Runtime )I would be ...
Guide to Unity 2D. Here we discuss the Introduction, overview, Unity 2D platform, how to create Unity platform respectively.
In the Captain object, create a nested object called Appearance and add a Sprite Renderer component to it, specifying the previously configured sprite. When I zoomed in on the captain's image, I noticed it was quite blurry due to incorrect sprite settings. To fix this, select the Idle ...
So, I create a new tile map which I call ground map, and I also create a corresponding tile palette which I can use to paint the ground tiles. I call it ground tiles and store it in a new folder under the assets folder. Now I can drag in my ground tiles from the sprite sheet...
The initial problem that most people face is the desire to use a PictureBox (or any other control) as the logical “Sprite” container for the elements in the game. It makes sense since the control appears to provide a lot of the required functionality already and it’s easy to ext...