不得不说一个游戏写出来后真的是满满的成就感。 在Minecraft之后又着手写了一个魔方,写完之后的感慨就是... Unity真的太好用了,有时候真的想到啥就马上可以写出点东西玩玩。75%的手游占有率真的不是开玩笑 (听…
A Skybox is a 6-sided cube that is drawn behind all graphics in the game. Here are the steps to create one:Make 6 textures that correspond to each of the 6 sides of the skybox and put them into your project’s Assets folder. For each texture you need to change the wrap mode from...
Create example Scene and GameObjectsTo follow the steps in this example, create a new Scene with the following GameObjects:Create a Cube. Set its Scale values so that it looks like a wall. Create a Material and assign it the Universal Render Pipeline/Lit shad...
Next, we need a way to color the cube. This is done through the Mesh Renderer and the Material that is associated with the cube. When you create a cube primitive in Unity, it configures theGameObjectwith the basic components that will allow it to render as cube. There is one last compo...
back to Unity. Use the shortcut keys (Mac: Command+N, Win: Ctrl+N) to create a new scene and create anUnity Primitive Objectsin the new scene; create a Cube object by right-clickHierarchy->3D Objects->Cube, select the Cube again, and create a child object for itSphereand adjust the...
Well, simply put, voxels are the 3D analog of 2D pixels (some say 3D pixels, but that sounds weird). It is a simple way to structure a 3D dataset that is unordered initially (like point clouds). You then get this assembly of primitive blocks that can easily be linked to lego a...
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You just need to add the proper reference to get it to work. DirectX9c is in this folder on windows 7 and up: C:\Windows\Microsoft.NET\DirectX for Managed Code\1.0.2902.0 1. Use the Browse button on the Project Reference Manager dialog to add a reference to your project. 2 Set ...
Unity usesdistributed version controlto version open-source components. Essentially, this means that you make changes and contribute them back through a process of “forking” our repository, cloning your “fork”, pushing your changes to your “fork”, and then opening a pull request for us to...