. 5-3 Robot Models: Use additional manipulator and gripper rigid body tree robot models introduced to robot model library . . . . . . . . . . . . . . . . . . . 5-4 Self-Collision Checking: Alter rigid body tree self-collision checking behavior change, new default self-collision...
{ x: longitude, y: latitude, company: 'TF2' }, geometry: new Point({ longitude: longitude+1, latitude: latitude }), symbol: pSymbol, popupTemplate: template }); graphic3 = new Graphic({ attributes: { x: longitude, y: latitude, company: 'TF3' }, geometry: new Poin...
“Even when you do show a finished game you often have to change things so it presents better as a demo. The first level in most games is a crappy demo. Pacing is off. Who wants to sit through a slow, dramatic build-up in a crowded, noisy con floor?” Joe Mirabello developer of...
Look at TF2, for example. Their primary source of income for that game is cosmetics. They don't really provide power. We're not interested in providing power. Maybe we'll provide health or XP boosts, things that can accelerate time, but we're not gonna make time a hindrance to players...
HERE ARE FIVE SUREFIRE WAYS TO GIVE IT THE ATTENTION IT DESERVES! 1. Make Sure it is Impeccably Clean Every surface should be wiped and must be sparklingly clean. Polish everything that is supposed to be shiny and scrub watermarks, soap scum and any stains in the sink, toilet, and tiles...
I still dream of a world where Mr Fusion, a kitchen appliance-style home nuclear power generator, provides cheap and clean energy for everyone. Such an invention could enable some of the more speculative ideas in BTTF2, plus a whole bunch of innovations not even dreamt of yet, to become ...
. 9-2 Signal Labeling: Point to signal collections in the workspace or in files using signalDatastore objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-3 Signal Resampling: Change sample rates of N-D arrays or resample them to ...