IEnumerator Movement(float time){ float i = 0; float rate = 1 / time; while(i<1){ i += Time.deltaTime * rate; transform.position = Vector3.Lerp (Vector3.zero,Vector3.up*4,i); yield return null; } } #endregion } Run unity, you will notice now ChangePosition and ChangeColor ...
voidUpdate(){if(Input.GetMouseButtonDown(0)){StartCoroutine(MoveTank());}}IEnumeratorMoveTank(){while(facingWrongWay){TurnTank();yieldreturnnull;}while(notInPosition){MoveToPosition();yieldreturnnull;}yieldreturnnewWaitForSeconds(1);Fire();} Copy This time, the code works more like a To-Do ...
@Demigiant I am in a position where I called TweenerCore<...>.Kill() once in my code and later even removed the call to it, but the editor keeps on declaring that it's killed and invalid. This happens when I try to cache my tween inside a Unity IEnumerator coroutine: tween ??= ...
Right-click on your Hierarchy and add an Empty Game Object. I called mine VideoObject. Inside of it, I created a cube where we are going to play the video; it can be any shape you want, but I chose a cube for convenience. I call it Video_Canvas. And at the same level of Video...
I want to build a collection of type System.Collection.ObjectModel.Collection<System.String>. Lets call this ‘myColl’.This has to be enumerable so I need to do:System.Collection.Generic.IEnumerable<myColl>. How do I put items into this collection? If you try to do myEnum.Add or ...
GitHub Actions is a platform that allows you to solve CI/CD tasks related to code in GitHub repositories. It automates reactions to events in the repository via scripted Workflows. This allows you to automatically check the project′s buildability and st
This code has its own method initialization overhead, but in a more manual way. The_il2cpp_icall_funcvariable is checked on every invocation of the function and set on the first invocation to be the result of a dynamic lookup that searches forUnity.Collections.LowLevel.Unsafe.UnsafeUtility::...
add this C# project to a Visual Studio solution use an MSBuild post-build target to convert Visual Studio's PDB symbols to Mono's MDB format debug with MonoDevelop from Unity, as normal source code should -not- be in the Assets folder, but the generated DLL should be ...
Now hit play and spin the wheel to see what you can win (Don’t cheat :P). Simple isn’t it? If you still have any doubts leave a comment & I’ll be back (Just like Arnold Schwarzenegger would say!). Also check out our other awesome Unity Tutorials right here. Got an Idea of...
@Hey guys. I need some help on this point as the Unity documentation for mapbox is quite light and I can't find any examples in the main api documentation. I'm trying to insert a feature in to an already existing dataset which I have created in my mapbox account. The documentation ...