This is a demo project which shows how to create and render procedural geometry in Unity, utilizing Compute Shaders.I built this project in Unity 2018.4, using built-in render pipeline. This should work fine on 2019, too. Slightly different method need to be used if rendering is intended ...
Our experimental XR keyboard is now open source and available to implement in your Unity projects!We’ve built a virtual keyboard that’s robust and easy to use, even for untrained end users.In this post we go behind the scenes of our design process, and take you through everything you ...
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IT team augmentationmeans adding remote app developers to your in-house team. At Mobilunity, we help you find talented developers with the required knowledge and expertise. While you manage your team and their tasks directly, we take care of everything else—from hiring to administrative tasks. ...
ArduinoThere are cases in which you might want to send parameters from Unity to Arduino. Let’s do this with an echo function. voidechoHandler(){ char*arg; arg = sCmd.next(); if(arg !=NULL) Serial.println(arg); else Serial.println("nothing to echo"); ...
So that's really what this tool is designed to help alleviate and make things easier for your admins when deploying new projects out. So let's get into it. So over on the left here, I just have the link up to our public GitHub page here. So it's github.com/perforce/p4templates...
In the Deployment method dropdown, select GitHub. Heroku will then show a list of available projects in our GitHub account. We select our GitHub repository. Heroku connects to the GitHub repository. After that, our dashboard should look like the following: ...
Another approach is to compile your code into a static library for developers to add to their projects. However, this requires you to distribute public header files in tandem, which is awkward at best. You need a simpler way to compile your code, and it needs to be easy to share and re...
inC#,Tutorial,Unity Unity has the ability to import pieces of code written (and compiled) in other languages; they are calledNative Plugins, and this tutorial will teach you how to build them. Step 1:Creating a C++ project Step 2:Writing the library ...
t work as expected and most of those projects failed (for example: ASP MVC replacingASP.NET web forms, andGWTarguably being replaced in the near future byPolymer). But it was a great idea, in essence: a single language on the client and the server, allowing us to reuse components and ...