Wondering how to combine UV tiles into one texture? Currently there's 4 UV tiles or 4 texture sets, so when the textures export there's like 16 textures. So in Unity I can't add that many textures to the 1 material on a mesh. I'm just trying to figure o...
Let’s assume you have your alpha texture on a transparent layer inside photoshop. Something like this:Duplicate the layer Select the lowest layer. This will be source for the dilation of the background. Select Layer->Matting->Defringe and apply with the default properties Run the “Dilate ...
In the Texture Inspector change the Texture Type to Cookie Enable Alpha From Grayscale (this way you can make a grayscale cookie and Unity converts it to an alpha map automatically)Did you find this page useful? Please give it a rating: Report a problem on this pageHow...
When you create a render texture that has a dimension of “Tex2DArray”, then the unity render texture layout looks like the following.As you can see, from Unity’s perspective, it looks very similar to the texture 2d case. The only difference is the underlying resource type.What is a ...
如何添加我的资源 - 3. 显示纹理(How to add my resources - 3. Showing Texture) 资源编号 :30997938 格式:png 文件体积 :308k 分辨率 :1484 x 981 爱给网提供海量的合集成套资源素材免费下载, 本次作品为png 格式的如何添加我的资源 - 3. 显示纹理(How to add my resources - 3. Showing Texture), ...
Can someone please help me figure out what is the problem with my code? I am trying to load an image from the native side and send the texture to Unity. I am using Unity Pro 5.0.2f1. Unity Side: void Start () { AndroidJavaObject mImageLoader = new AndroidJavaObject("com.saeid.android...
Nice of you to upload your demo. It looks neat. I could take a quick look and noticed you are creating the texture on the Android Plugin. I recall that when I was working on the unity camera plugin I couldn't modify the Texture2D if I created it the same way you are doing. What...
we can actually tell it right here. So if I click on tau and maybe do like 10, now you can see our asphalt looks a lot better in here. So all I have to do now is click save. And there we go. So next let's texture up this building. So if I scroll into this building here...
CCRenderTexture:begin [rt beginWithClear:bgColor.r g:bgColor.g b:bgColor.b a:bgColor.a]; // 3: Draw into the texture // You'll add this later // 4: Call CCRenderTexture:end [rt end]; // 5: Create a new Sprite from the texture return [CCSprite spriteWithTexture:rt.sprite.texture...
CCRenderTexture:begin [rt beginWithClear:bgColor.r g:bgColor.g b:bgColor.b a:bgColor.a]; // 3: Draw into the texture // You'll add this later // 4: Call CCRenderTexture:end [rt end]; // 5: Create a new Sprite from the texture return [CCSprite spriteWithTexture:rt.sprite.texture...