Shaders calculate the appropriate levels of light, darkness, and color during the rendering of a 3D scene. This process is known as shading. The shaders in Unity create engaging graphics from an incomplete scene
Discover the many Unity Shader Graph features that allow you to create stunning visuals for your 2D and 3D games.
In the URP asset, in Filtering > Opaque Layer Mask, clear the check mark next to the Character Layer. Now Unity does not render the character unless it's behind a GameObject. Add a new Render Objects Renderer Feature, and call it Character. In the Charac...
A Skybox is a six-sided cube that Unity draws behind all graphics in the Scene. Here are the steps to create one:Make six Textures that correspond to each of the six sides of the skybox, and put them into your Project’s Assets folder....
This is a demo project which shows how to create and render procedural geometry in Unity, utilizing Compute Shaders.I built this project in Unity 2018.4, using built-in render pipeline. This should work fine on 2019, too. Slightly different method need to be used if rendering is intended ...
Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
This is a tutorial on how to optimize your Unity project. You will learn how to optimize your code in Unity and other tips and tricks as well as best practices.
In order to thoroughly understand why developers so often favor Unity for game development or sometimes opt against it, let's explore some key points of consideration. These factors influence decision-making when commencing a new project, with each developer finding their unique balance. ...
Unity’s extensive game development services include a massive library of pre-made assets, scripts, and tools that help developers speed up production. Whether you need animations, shaders, or physics engines, the Unity Asset Store provides essential resources to enhance the quality of your game....
Here you can see how the characters reflect Unity's light sources for dark objects in your scene, amid lights like the windows, and how animated lights like flickering lanterns contribute to the atmosphere. All those things you can learn in the coming up 30 minutes to make your game look...