Unity 通过 FBX 格式导入 Lightwave 文件,支持以下内容: 所有节点以及位置、旋转和缩放;轴心点和名称也会导入 网格以及最多 2 个 UV 通道 Normals 材质以及纹理和漫射颜色;每个网格多种材质 动画 基于骨骼的动画 还可以配置 Lightwave AppLink 插件,该插件会自动保存第一次将 Lightwave 场景文件导入 Unity 时使用的...
unity3d.com Legacy Documentation: Version 5.2 Language: English Unity Manual Unity Overview Editor Graphics Physics Scripting Multiplayer and Networking Audio Animation UI Navigation and Pathfinding Architecture Architecture Overview Asset Import and Creation Primitive Objects Importing Assets Asset Store Asset ...
HDRP Custom Pass differently controls how the Editor renders the objects in a Scene when using DX12 compared to DX11 - Dec 16, 2024 Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SeeThrough.unity” Scene ...
Before building a player, you must make a content build of your Addressable assets. During the player build, Unity copies your local Addressables to the StreamingAssets folder so that they are included in the build along with any assets you placed in StreamingAssets. (These assets are removed a...
Unity: Destroy GameObject Creating and removing GameObjects in Unity happens all the time in just about every game, and so one of the first things a beginner programmer needs to learn is how to both Instantiate and Destroy GameObjects. One process ties into the other, so we're going to ap...
All game objects in Unity have a transform component. This is used to store the position, rotation and scale of your object. The transform can be read to get this information, or can be set which will change the position, rotation or scale of the game object in the scene. ...
Before you bring in your Cinema 4D scene you'll want to clear out the world outliner panel. There are some extra objects and lights that are automatically added to the project when you'd started from scratch, but you don't want these to affect the hard work you've already put in. ...
using UnityEngine.UI; Next, add the following variables:[SerializeField] private Toggle toggle; [SerializeField] private AudioSource myAudio; These will keep track of the Toggle and AudioSource objects.Next add the following function:public void Awake () { // 1 if (!PlayerPrefs.HasKey("music"...
I would like to add a bit of seasonal flare to my trees added via the Terrain paint widget. The trees are not placed as GameObjects in the hierarchy. Cause There is not a function to swap between tree prefabs. Resolution Unity Terrain exposes the Tree instances using the arrayTerrain.t...
using UnityEngine.UI; Next, add the following variables:[SerializeField] private Toggle toggle; [SerializeField] private AudioSource myAudio; These will keep track of the Toggle and AudioSource objects.Next add the following function:public void Awake () { // 1 if (!PlayerPrefs.HasKey("music"...