Unity uses distributed version control to version open-source components. Essentially, this means that you make changes and contribute them back through a process of “forking” our repository, cloning your “fork”, pushing your changes to your “fork”, and then opening a pull request for us...
了解在 Happy Harvest 演示中如何使用 Unity Tilemap 系统来帮助节省艺术创作时间以及内存和 CPU 使用率。
Your “Sprite” class (we can debate terminology as technically a sprite is just an image resource, but for this discussion “sprite” is a game object of some sort with image and movement and collision and all) is its own custom “game object” class that you define to hold values...
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The engine uses tilemaps in some of its demos (the Retro ones, mostly). If you wish to use or edit these tilemaps, you will need to add Unity’s 2D extras to your project, as most of the tiles in these demos’ tile palettes rely on them. To add the 2D extras to your project...
Your “Sprite” class (we can debate terminology as technically a sprite is just an image resource, but for this discussion “sprite” is a game object of some sort with image and movement and collision and all) is its own custom “game object” class that you define to ho...