When you create a render texture that has a dimension of “Tex2DArray”, then the unity render texture layout looks like the following.As you can see, from Unity’s perspective, it looks very similar to the tex
ThisUnitypost explains how to set up aGUI Textureat the Unity editor and the code necessary to play a fullscreen video, that can be used for the studio logo animation at the beginning of the game, the game’s intro or any other video that needs to take the whole screen. It also expla...
Create a new 2D project in Unity. We are using Unity 2023.1.9f1 for this tutorial. You would have to split the sprites manually if you just copy and paste the sprite sheet into Unity. That’s why we’ve created a free Unity asset calledTexturePacker Importerthat automates the process for...
Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
Add a material and a GUI Skin to the script. For better results, select a Unlit Texture material. That’s it! Here’s how it looks like: Unity: Speech Balloon example project screenshot There are some limitations to this script. Basically, the round part of the bubble can’t be placed...
First, create an empty object on the scene and name it Captain — this will be our main character. AddRigidbody2DandBoxCollider2Dcomponents to the object. Set theRigidbody2Dtype to Kinematic so that we can control the character's movement while still utilizing Unity's built-in physics capab...
To add a hexasphere to your scene, select “Hexasphere” from the top menu GameObject -> 3D Object -> Hexasphere: Custom Editor Properties Hexasphere Settin
I have uploaded the demo to github, the URL is https://github.com/hywenbinger/android_unity_video.In my demo, I can already show the video through a shader. I need to get Texture2D to do some other processing on the image, but for now I can only get the external texture....
SpriteIlluminator stores the normal map in the Unity project folder under the same name as the source texture and simply appends an underscore and n to it, letting Unity know that this is a normal map. Now we can quickly implement it by creating a new material. Under albedo, we select ...
Shaders in Unity are programs that run on a GPU (graphics processing unit) Shaders calculate the appropriate levels of light, darkness, and color during the rendering of a 3D scene. In hypercasual games, shaders are widely used to make a prototype or full game scene look good. The range...