Hello everyone, I would like to share a solution that, for some reason, I have not seen anywhere before, but it does a good job of optimizing the work with collisions in Unity. Let's start with the problem and its solution: you need to detect a collision between a bullet and a chara...
0.5f,0));if(Physics.Raycast(ray,outRaycastHit hit,2)){InteractWithObject(hit.collider.gameObject);}}}voidInteractWithObject(GameObject objectToInteractWith){if(objectToInteractWith.TryGetComponent(outIClickable clickableObject)){clickableObject.Interact...
Ever want to blow up your friends? Learn how to make a game like a Bomberman with Unity 3D in this step by step tutorial that will have you setting bombs off with ease.
What the inline operator does is basically, cut the body of that method and paste it where the method is called. In C# we can ask the compiler to use an inline function with the following signature: From Unity talk: Squeezing Unity: Tips for raising performance This will work only if you...
private GameObject MRTK_Quest_OVRCameraRig; public void EnableInsightPassthrough(bool pass) { MRTK_Quest_OVRCameraRig.GetComponent<OVRManager>().isInsightPassthroughEnabled = pass; } in scene, i used a button to call this function.When played in editor, i can see the checkbox is switching by ...
We’d like to show you how to create an Image Effect (screen-space shader) that will immediately change the season of your scene in Unity.How does it work?In the images above you can see two screenshots presenting the same scene. The only difference is that in the second one I enabled...
videoGUItex =this.GetComponent<GUITexture>(); //get the attached AudioSource movieAS =this.GetComponent<AudioSource>(); //load the movie texture from the resources folder mTex = (MovieTexture)Resources.Load(movieName); //set the AudioSource clip to be the same as the movie texture audio ...
Instantiate(explosionPrefab, transform.position, Quaternion.identity); //1 GetComponent<MeshRenderer>().enabled = false; //2 transform.Find("Collider").gameObject.SetActive(false); //3 Destroy(gameObject, .3f); //4 This piece of code does the following: Spawns an explosion at the bomb’s...
Runtime; using UnityEngine; public class TestBehaviorTreeSerialize : MonoBehaviour { public string Json; public BehaviorTree behaviorTree; private void Awake() { behaviorTree = GetComponent<BehaviorTree>(); } [ContextMenu("Save")] private void Save() { BehaviorSource source = behaviorTree.Get...
zombie.GetComponent<Animation> ().Stop (); } } Hit control "s" to save. Step 5: Almost There! Now, all the button functionality should be there so we just need to add a physical button so you can see it when the reality is getting augmented (lol idk). ...