setowner [country tag] [state id] 设置地区拥有者 经测试,若在与对方战争期间将对方的一个地区设置为自己或其他非战争参与国家,则在谈判时不会出现该地区,因为它实际上已由该国家所“拥有”(own)而非“占领”(control),因此如果你的领土与之相连,则你依然可以在此征兵。 SetRandomCount 将随机计数设置为0或...
requestgamestatePrints the gamestate. nudgeOpens the nuge tool. mapmode [mapmode id]Change the map mode to the specified type. Map mode IDs: 1 is Default, 2 is Naval, 3 is Air, 4 is Supply, 5 is State, 6 is Resistance, 7 is Resource, 8 is Diplomacy and 9 is Faction. ...
requestgamestaterequestgamestateThis command prints the gamestate. nudgenudgeThis command opens the nuge tool. mapmodemapmode [mapmode id]This command changes the map mode to the specified type. Map mode IDs: 1 (Default), 2 (Naval), 3 (Air), 4 (Supply), 5 (State), 6 (Resistance), ...
tdebug The only way this command can be executed. This command will enable tooltip debug mode. In tooltip debug mode, verbose debug data is shown in tooltips - for example, the tooltip that's shown when you hover over a location on the map will show state ID, province ID, etc.This...
Arguments: <scenario name>, <result name>, <province id>, <state id with airbase>, <state id with airbase>, <equipment type>, <equipment type>, [equipment creator country], [equipment creator country] Not available in release build Spawns an air combat in desired location. airealism Enable...
1. "Add Resources" can add 8 resources to whole country or only add in a random state. 2. "Building Lv UP" to lv UP Infrastructure or Land Fort or Radar. ### Politics idea 1. "Make Core" item in politics which can make all controlled and claimed states as your core states. You...
Arguments: <scenario name>, <result name>, <province id>, <state id with airbase>, <state id with airbase>, <equipment type>, <equipment type>, [equipment creator country], [equipment creator country] Not available in release build Spawns an air combat in desired location. airealism Enable...