remove_core [<State ID>] [<Country Tag>] 移除核心. Note:Does not Work remove_interest [<Country tag>] 从您的兴趣中删除指定的国家/地区标记 rendertype 输出所使用的渲染后端 requestgamestate Requests the gamestate from host research [<slot id> or "all"] 完成研究从科研槽或全部 research_on_i...
add_coreadd_core [state id] [country tag]This command adds the specified state as a 'core' of the specified country. A 'core' is a state that's considered to be a rightful part of a country. remove_coreremove_core [state id] [country tag]NOTE: This command has been reported as br...
add_core [State ID] [Country Tag]This command adds the specified [State ID] as a ‘core’ of the specified country. A ‘core’ is a state that’s considered to be a rightful part of the country. remove_core [State ID] [Country Tag]The command removes the specified [State ID] as ...
remove_core Arguments: <Province ID> Remove core remove_ideas Arguments: all|<idea1> <idea2> ... Removes ideas (ministers or national spirits) with <ID> to the country. Use 'all' to remove them all remove_interest Arguments: <Country tag> Removes specified country tag from your intere...
- An occupation system that isnt tied only to wars and where core vs non-core isn't so binary for access to things.- 占领区政策系统不会仅仅在战争中才可选了。对各种资源的获取也不会仅仅分为核心/非核心领土- Make defensive warfare more fun- 让防御作战更加有趣- Adding mechanics to limit ...
command_power description: total command power of country controlled_states description: array of controlled states core_compliance description: returns core compliance of target country core_resistance description: returns core resistance of target country ...
command_power command_power_daily compare_autonomy_progress_ratio compare_autonomy_state compare_intel_with compliance compliance_speed conscription_ratio controls_province controls_state convoy_threat core_compliance core_resistance count_triggers country_exists current_conscription_amount custom_trigger_tooltip...
4. Command Power. 5. Stability. 6. War Support. 7. Increase or Decrease Threat. * Known Issues: The Experience can only be get once time per day. Please resume game to get more experience. This may due to core code of game if not controllable by mod. ### 6. Faction and Parties ...
remove_core Arguments: <Province ID> Remove core remove_ideas Arguments: all|<idea1> <idea2> ... Removes ideas (ministers or national spirits) with <ID> to the country. Use 'all' to remove them all remove_interest Arguments: <Country tag> Removes specified country tag from your intere...
add_core <province_id> 增加核心 agency.instantslotunlock 移除在间谍招募时中间的等待时间 agency.autocomplete 立刻完成间谍机构的升级 prevent_operative_detection 你的特工/间谍不会再被发现 force_operative_detection 你的特工/间谍会被发现 Operation.Instant 秒完成任务 ...