和反射实现过程一样,只不过核心代码变成了fract函数 float3refractWS=refract(-viewDirWS,normalWS,_RefractRatio);//half3 reflection = texCUBE(_Cubemap,reflectWS).rgb;half4refraction=SAMPLE_TEXTURECUBE(unity_SpecCube0,samplerunity_SpecCube0,refractWS); 代码如下 Shader"Unlit/11_CubeMapRefraction"{Prope...
https://registry.khronos.org/SPIR-V/specs/1.0/GLSL.std.450.html#Fractfarzonl added HLSL backend:SPIR-V SPIR-V labels Apr 8, 2024 Contributor damyanp commented Apr 16, 2024 Need resolution to #87367 before doing this. davidcook-msft assigned farzonl Jun 11, 2024 davidcook-msft comm...
unity 内置的矩阵变换 命令 说明 UNITY_MATRIX_MVP 当前的模型观察投影矩阵,用于将顶点/方向矢量从模型空间变换到裁剪空间 UNITY_MATRIX_MV 当前的模型观察矩阵,用于将顶点/方向矢量从模型空间变换到观察空间 UNITY_MATRIX_V 当前的观察矩阵,用于将顶点/方向矢量从世界空间变换到观察空间 UNITY_MATRIX_P 当前的投影矩阵...
#define mat float3 #define vec2 float2 #define vec3 float3 #define vec4 float4 #define fract frac #define mix lerp #define mat3 float3x3 #define mod fmod mul(mat3 a, mat3 b) vec3(1.0, 2.0, 3.0) 发布于 2019-03-20 19:37 ...
Fractnal-const:( [digit – sequence] . digit – sequence ) | (digit – squence . ) Sign:+ | - Dight – sequence:digit | (digit – sequence digit ) floating – suffix:h | H | f | F 整型的语法与此类似: Integer:integer – constant [ interger – suffix ] Integer – constant:digit...
浮点数通常有以下呈现形式: Float:( fractional-constant exponent-part float-suffix )|(digit-sequence exponent-part float-suffix )Fractnal-const:( digit sequence . digit sequence ) | (digit squence . )Sign:+ 39、| -Dight sequence: digit | (digit sequence digit )floating suffix:h | H | f...
ddy dFdy ddy_coarse dFdyCoarse ddy_fine dFdyFine EvaluateAttributeAtCentroid interpolateAtCentroid EvaluateAttributeAtSample interpolateAtSample EvaluateAttributeSnapped interpolateAtOffset frac fract lerp mix mad fma saturate clamp(x, 0.0, 1.0)
浮点数通常有以下呈现形式: Float: Float: FFllooaatt:: ( fractional-constant [exponent-part][ float-suffix] )| (digit-sequence exponent-part[ float-suffix] ) Fractnal-const: Fractnal-const: FFrraaccttnnaall--ccoonnsstt:: ([digit–sequence] .digit–sequence )| (digit–squence.) Sign: ...
Float: ( fractional-constant [ exponent-part ] [ float-suffix ] )| (digit-sequence exponent-part [ float-suffix ] ) Fractnal-const: ( [digit – sequence] . digit – sequence ) | (digit – squence . ) Sign: + | - Dight – sequence: digit | (digit – sequence digit ) floating ...
为了方便逆向还原HLSL的Shader语言,下面整理了所有HLSL函数对应的GLSL展开,也就是经过编译器编译后的GLSL代码。 abs 直接替换使用 acos float u_xlat0 = abs(in_POSITION0.x) * -0.0187292993 + 0.0742610022; u_xlat0 = u_xlat0 * abs(in_POSITION0.x) + -0.212114394; ...