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Magic Shop • Magic Anvil • Ore Trader • Town Hall • Tailor • Tavern Mechanics Chests • Combat • Completion Rewards • Encounters • Items • Leveling Up • Mercenary mode • Money • New Game Plus • Puzzles & Secrets City of Stone Pyramid of Prophecy (campai...
The magic furnace is occasionally found on floors throughout the tower. After interacting with the furnace, you can spend ore to craft an item from a list in the same way you can craft items from the magic anvil. Much like with the magic anvil you will need the blueprints first before ...
Magic Shop•Magic Anvil•Ore Trader•Town Hall•Tailor•Tavern MechanicsChests•Combat•Completion Rewards•Encounters•Items•Leveling Up•Mercenary mode•Money•New Game Plus•Puzzles & Secrets City of StonePyramid of Prophecy(campaign) •Arena•Retired Gladiator•Statues ...
Magic Shop • Magic Anvil • Ore Trader • Town Hall • Tailor • Tavern Mechanics Chests • Combat • Completion Rewards • Encounters • Items • Leveling Up • Mercenary mode • Money • New Game Plus • Puzzles & Secrets City of Stone Pyramid of Prophecy (campai...
The Moon Temple has a unique mechanic not seen anywhere else in Heroes of Hammerwatch: Slippery floors. Slippery floors create "Ice physics" that causes players to slide and makes it very difficult to speed up or slow down quickly, many of the challenge rooms use these floors alongside it's...
Magic Shop•Magic Anvil•Ore Trader•Town Hall•Tailor•Tavern MechanicsChests•Combat•Completion Rewards•Encounters•Items•Leveling Up•Mercenary mode•Money•New Game Plus•Puzzles & Secrets City of StonePyramid of Prophecy(campaign) •Arena•Retired Gladiator•Statues ...
Magic Shop•Magic Anvil•Ore Trader•Town Hall•Tailor•Tavern MechanicsChests•Combat•Completion Rewards•Encounters•Items•Leveling Up•Mercenary mode•Money•New Game Plus•Puzzles & Secrets City of StonePyramid of Prophecy(campaign) •Arena•Retired Gladiator•Statues ...
Launch a fireball that explodes and dealsmagical damageto nearby enemies. Every upgrade increases range and area of impact. Damage value is based on distance from the center of the impact location: A direct hit yields +2 base damage against that enemy, decreasing the further away the enemy is...
A magic circle is placed on the ground that lasts for a few seconds. Enemies within its area take magical damage that hits every half second. 25% of the damage dealt is returned to allies standing within the area as health. This healisaffected by the Priest's Remedy. ...