c) Continuous shooting for too long can cause overheating, resulting in weapon malfunction and inability to fire, and continuously igniting the Helldivers every 0.5 seconds, for a total of 5 ignitions within 2 seconds. This flame damage, like all other flame damage, does not stack damage. d)...
//500kg bomb //orbital precision strike //orbital railcannon strike //orbital 120MM HE barrage //orbital 380MM HE barrage identical ID's as precision strike //eagle 110mm rocket pods //mortar turret //eagle airstrike //eagle clusterbomb //helldiver pot damage //impact (fall damage???)...
Fixed an issue where the 500kg bomb impact explosion was not being triggered Fixed an issue where you could find several Confidential Data assets in Fortress locations Increased the red zone size during drop select for Fortress locations Improved error re...
Guys i've a problem, when i do a strategem code in game it will do a different one, i try to do for example 500kg Bomb and it will do another one, how can i fix? did you even play the game ? it's called Scrambled Codes , it's meant to scramble your input into different st...
26、 Eagle 500KG bomb a) KABOOM baby! b) Slightly increase the damage range, but the damage dropoff remains unchanged. Instead, when the damage decreases to its lowest value, it will no longer continue to decrease, allowing it to clear light armor enemies in a slightly farther range withou...
//500kg bomb //orbital precision strike //orbital railcannon strike //orbital 120MM HE barrage //orbital 380MM HE barrage identical ID's as precision strike //eagle 110mm rocket pods //mortar turret //eagle airstrike //eagle clusterbomb ...
does someone have the " always correct input terminal" script, i lost that script on my table Top 0CrossTrigger0 Cheater Posts:48 Joined:Wed May 22, 2024 9:05 am Reputation:3 Re: HELLDIVERS 2 0 Quote Postby0CrossTrigger0»Sat Aug 17, 2024 6:04 am ...
26、 Eagle 500KG bomb a) KABOOM baby! b) Slightly increase the damage range, but the damage dropoff remains unchanged. Instead, when the damage decreases to its lowest value, it will no longer continue to decrease, allowing it to clear light armor enemies in a slightly farther range withou...
//500kg bomb //orbital precision strike //orbital railcannon strike //orbital 120MM HE barrage //orbital 380MM HE barrage identical ID's as precision strike //eagle 110mm rocket pods //mortar turret //eagle airstrike //eagle clusterbomb //helldiver pot damage //impact (fall damage???)...
26、 Eagle 500KG bomb a) KABOOM baby! b) Slightly increase the damage range, but the damage dropoff remains unchanged. Instead, when the damage decreases to its lowest value, it will no longer continue to decrease, allowing it to clear light armor enemies in a slightly farther range withou...