Re: HELLDIVERS 2 Post by Ournareck » Fri Apr 05, 2024 11:18 pm a1084894269 wrote: ↑ Fri Apr 05, 2024 11:03 pm delusionz wrote: ↑ Fri Apr 05, 2024 9:57 pm not my list but thanks to DarkArts397 over at ch 0 - Blank 1 - Eagle 500kg Bomb 2 - Orbital Gatling Barrage...
Fixed an issue where the 500kg bomb impact explosion was not being triggered Fixed an issue where you could find several Confidential Data assets in Fortress locations Increased the red zone size during drop select for Fortress locations Improved error re...
You can have an Eagle drop a 500KG bomb, leaving behind only liberated bug corpses. Need to lay down a defensive perimeter? You can call for the Anti-Personnel Mine Deployer to layer the battlefield with deadly mines.Players can decide how to take down each enemy surge using a multitude ...
//je dmg_code //cmp [rcx+00],#196 // G-123 Thermite //je dmg_code //orbital laser cmp [rcx+00],#299 je dmg_code //303 fire ground dmg //500kg bomb cmp [rcx+00],#150 je dmg_code cmp [rcx+00],#268 je dmg_code //orbital precision strike cmp [rcx+00],#156 je dmg_...
"500kg bomb2 explosion"}, {152, 1.0f, -1, -1, -1, -1, -1, -1, "Eagle 110mm rocket pods part 1"}, {142, 1.0f, -1, -1, -1, -1, -1, -1, "Eagle airstrike part 1"}, {254, 1.0f, -1, -1, -1, -1, -1, -1, "Eagle airstrike part 2"}, {229, 1.0f, -...
je dmg_code cmp [rcx+00],#148 // Eagle 110MM rocket pods impact je dmg_code cmp [rcx+00],#150 // 500KG bomb impact je dmg_code cmp [rcx+00],#155 // Orbital 120MM HE barrage impact je dmg_code cmp [rcx+00],#157 // Orbital railcannon impact je dmg_code cmp [rcx+00],...
500kg bomb //orbital laser //orbital precision strike //orbital railcannon strike //orbital 120MM HE barrage //eagle airstrike //orbital 380MM HE barrage //eagle 110mm rocket pods //eagle clusterbomb //orbital airburst //eagle strafing run //orbital gas //orbital gatling // Napalm SEAF ...
Re: HELLDIVERS 2 PostbyCheat Code»Fri Nov 01, 2024 12:16 am gir489wrote:↑ Thu Oct 31, 2024 1:52 pm Cheat Codewrote:↑ Wed Oct 30, 2024 8:22 pm Is it still possible spawn mega nuke or spawn unreleased vehicles? I was able to find and change stratagems id to mega nuke but ...
Code:Select all { Author ZoDDel Mod by Anton } {$c} float ext_damage_mult = 1.0f; typedef struct { int id; // 1 int d1; // 2 normal_value; int d2; // 3 armor_value; int p1; // 4 p1; int p2; // 5 p2; int p3; // 6 p3; int p4; // 7 p4; int demolition; ...
//500kg bomb //orbital precision strike //orbital railcannon strike //orbital 120MM HE barrage //orbital 380MM HE barrage identical ID's as precision strike //eagle 110mm rocket pods //mortar turret //eagle airstrike //eagle clusterbomb //helldiver pot damage //impact (fall damage???)...