由于CrossFade这个操作,不是一帧就能完成的,这是个长期的任务,所以可以先创建一个CrossFadeTask类,代表从Pose A转换到Animation B这个任务,接口如下,由于只是个Data类,所以只有Header文件,没有Source文件: // 属于一个Helper类, 用于帮助根据时间数据Sampler Clip数据, 得到Pose, 再与原本的mPose进行BlendstructCrossFad...
Track里也没有这个变量// 看了下面后面的代码, 这里默认SampleRate就是一秒60帧了public://This function needs to sample the animation at fixed time intervals and// record the frame before the animation time for each interval.voidUpdateIndexLookupTable(); };// 创建三个帮助使用的typedeftypedefFastTrac...
Hands-On C++ Game Animation Programming 作者名: Gabor Szauer本章字数: 247字更新时间: 2021-06-30 14:46:02 Unit quaternionsQuaternions can be normalized just like vectors. Normalized quaternions represent only a rotation and non-normalized quaternions introduce a skew. In the context of game ...
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Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning.This book
In this book, we will assume that a glTF file only contains one animated character. It's safe to assume that the entire hierarchy of the glTF file can be treated as the skeleton of the model. This makes loading the rest pose easy as the rest pose becomes the hierarchy in its i...
There are many strategies for storing the parent child relationship of a Pose, the one used inHands-On C++ Game Animation Programmingis keeping two parallel vectors. One vector contains transform objects, the other contains integers that represent the parent of that transform. Not all joints have...
Hands-On C++ Game Animation Programming 作者:Gabor Szauer 副标题:Learn modern animation techniques from theory to implementation with C++ and OpenGL 出版年:2020-6-12 页数:368 ISBN:9781800208087 豆瓣评分 评价人数不足 评价: 写笔记 写书评 加入购书单...