Hands-On C++ Game Animation Programming Gabor Szauer 加入书架开始阅读 Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support fo
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Hands-On C++ Game Animation Programming 作者名: Gabor Szauer本章字数: 171字更新时间: 2021-06-30 14:45:57 Adding matrices Two matrices can be added together by component. To add two matrices together, sum their respective components and store the result in a new matrix. Matrix addition can...
Hands-on C++ Game Animation Programming阅读笔记(一) Chapter 1: Creating a Game Window 这节课主要是创建Windows窗口,设置OpenGL的Context,具体分为: Open a Win32 window Create and bind an OpenGL 3.3 Core context Use glad to load OpenGL 3.3 Core functions...
Hands-on C++ Game Animation Programming阅读笔记(九) Chapter 12: Blending between Animations This fade is usually short—a quarter of a second or less. (动画之间的fade一般很快,0.5s甚至更短) 本章重点: 两个Pose的Blending 不同Animations的CrossFading,会有一个cross fade controller来处理一个blend ...
Hands-On C++ Game Animation Programming Why subscribe? Contributors About the author About the reviewer Packt is searching for authors like you Preface Who this book is for What this book covers To get the most out of this book Conventions used Get in touch Reviews Chapter 1: Creating a Game...
A transform contains a position, rotation, and scale. Position and scale are vectors and rotation is a quaternion. Transforms can be combined hierarchically, but this parent-child relationship should not be a part of the actual transform structure. The following steps will guide you through ...
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There are many strategies for storing the parent child relationship of a Pose, the one used inHands-On C++ Game Animation Programmingis keeping two parallel vectors. One vector contains transform objects, the other contains integers that represent the parent of that transform. Not all joints have...