Half-life 2 RTX includes violence throughout the game directed at both humanoid and alien enemies. Includes zombies and corpses with detailed gore. 系统需求 最低配置: 操作系统:64-bit Windows 10 / Windows 11 处理器:Intel i5-8600, AMD Ryzen 5 3600 ...
The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.Half-Life 2 is a singleplayer first-person FPS and driving game in the Half-Life series. The retail release was published by Sierra ...
HalfLife2 Book Version 4.00;June 3, 2018;FontCreator 11.5.0.2421 64-bit图片样张 样张尺寸:未知 样张分类: 字体下载 HalfLife2 Version 1.0图片样张 样张尺寸:未知 样张分类: 字体下载 HalfLife2 Regular Version 1.0图片样张 样张尺寸:未知 样张分类: 样张范例 字体下载 HalfLife2 Regular Version 1.0图...
Requires a 64-bit processor and operating system Distribution Steam Links Steampage HL: Alyx Workshop page ModDBpage Previous game Half-Life 2: Episode Two Next game N/A Half-Life: AlyxisValve’s VR return to theHalf-Lifeseries, built on theSource 2engine. It’s the story of an impossi...
Half-Life 2 Episode One 系統需求 最低系统需求: CPU: 1.7 GHz Processor RAM: 512MB RAM GPU: DirectX® 8.1 level Graphics Card (Requires support for SSE) OS: Windows® 7 (32/64-bit)/Vista/XP NET: Internet Connection 推荐配置要求: CPU: Pentium 4 processor (3.0GHz, or better) RAM: ...
The 64-bit Windows version of Half-Life 2, which existed around 2005-2006, is no longer available.System RequirementsWindows (Old Engine):OS: Windows 98 / ME, 2000, XP or later CPU: 1.2 GHz RAM: 256 MB Disk space: 4.5 GB Nvidia GeForce FX 5700, ATI Radeon 9500 (with 128MB VRAM)...
名称:Half-Life 2: Year Long Alarm 类型:动作,冒险,免费开玩 开发商:Chuck Wilson 发行商:Chuck Wilson 发行日期:2012 年 4 月 24 日 访问网站查看讨论查找社区组 嵌入 不支持简体中文 本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。
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2 months ago Runs flawlessly on Linux in native. Played through a fair bit of Half-Life: Uplink as a test. 2 months ago Native Jack5(95 reports) Native Hikaru(81 reports) Owned Hikaru (81 reports) Owned2 months ago It runs perfectly other than the fact it doesn't show up on...
One of the problems we are facing is that gcc does not yet support the Win64 calling convention. This may be fixed in newer gcc versions now(I don't know for sure though), but we'll also have to wait until Xcode ships the proper gcc version.