Probably not. One thing that is difficult for us and server distribution is that to keep large scale matches firing up really rapidily we need a pretty high player count to sustain it. When population drops the experience suffers, so I am hesitant to split that population up more than we ...
Pacing of the gas circles and player count. The timing and pacing of the match still seems to not be working quite right. I play mostly doubles, and although we are Royalty, it is pretty challenging to get more than 12 kills in a game. We usually end up between 2-4 kills in the i...
Fixed an issue where firing at the same time as a reload is triggered could cause the ammo count to be incorrect. The prone to stand up animation can no longer be skipped. Renamed the “Bandages” and “Other Medical” key bindings to “Medical 1” and “Medical 2” since any medical ...
Fixed an issue where firing at the same time as a reload is triggered could cause the ammo count to be incorrect. The prone to stand up animation can no longer be skipped. Renamed the “Bandages” and “Other Medical” key bindings to “Medical 1” and “Medical 2” since any medical ...
Yes, we will be adding a ping count to the in game hud, that is being worked on right now. We may add more information, but are going to start with ping. Yes, we think it is too slow in the beginning. Would like to see it get moving faster at the beginning of the game, also...
Those changes will be on Live with Ignition. There is one more change working its way through to help with team play. That is an option to allow you to enter a 5-man game with a team that is less than 5. There will be an option to auto-fill or not auto-fill the rest of your...
patch notes have been updated to include BOTH additional bug fixes that made it into this update, as well as a hotfix going out this afternoon to fix several new live issues that occurred post-update (including the missing in-game Leaderboards and the incorrect Battle Pass season countdown ...