Overall, H1Z1 may be a pioneer of the Battle Royale craze, but in the games current form, it just cannot stack up against PUBG and Fortnite due to its lack of focus, polish, and overall content. It’s ambitious map size and player count work against the overall interest of the game’...
Despite the stripped-down approach to the game’s interface and gameplay, Daybreak believes this will be just as full fat as the PC version. The developer is adamant H1Z1 will run at 60fps on PS4 Pro and seems keen to keep that hefty player count and map size intact. The early footage...
Pacing of the gas circles and player count. The timing and pacing of the match still seems to not be working quite right. I play mostly doubles, and although we are Royalty, it is pretty challenging to get more than 12 kills in a game. We usually end up between 2-4 kills in the i...
Probably not. One thing that is difficult for us and server distribution is that to keep large scale matches firing up really rapidily we need a pretty high player count to sustain it. When population drops the experience suffers, so I am hesitant to split that population up more than we ...
Current Bugs in Development Here are the current bugs that are next up on our list to tackle: Vehicles:Two of the three vehicle bugs are all still under investigation. I spoke about these in my last Producer’s Letter. We are still looking at vehicles auto accelerating and getting stuck in...
One thing that is currently in progress and is one of our highest priorities after getting this current patch to Live is a rework of the gas ring dynamics. This also comes with spawn improvements that may address your question here.
I see the game getting better and better. Our high level focus would break down to resolving current issues that are holding the game back, then looking to add depth to the gameplay to make it more engaging and rewarding. Gas ring changes, vehicle changes, weapon balancing, etc, etc, is...