On 2/20/2024 at 5:31 PM, OrionSR said: They can be hard to spot, especially zones near the SF country club. It might help to check that mapping topic I linked for which of the few PC zones can actually be glitched. A zone mapping tool like the Savegame Editor 3.x can help ide...
Open Sectors (-1 thru -4) is written not read, so we can't instantly unfog the whole map by glitching an upper byte, but it counts as a new sector and will increase the count within the OpenSector integer by 1 every 5 seconds (detection cycle) while CJ is within the zone. The ...
- 2D/3D toolbar button - toggle map view - Editing tools now work properly in 2D/ortho view - Depth clip option for paths / nav mesh - Various bug fixes New in v.23: - Update video:https://youtu.be/euOEqCuB3qE - Path editor - create traffic for map mods!
因为每次做任务跑很远没有导航感觉很不方便找了半天的mod只找到这个国外大神做的仿5HUD,以下是这个mod的文件及效果图 然鹅情况是我地图和图标导入成功了,就是这个mod加载到显示开始游戏的时候卡住闪退 为什么我会知道是这个主要mod导致卡死,是因为我用我备份(聪明的我)一个个试了,只要加入这个mod就会卡死,反之一切...
注意:游戏主角模型(player.dff)需要用IMGTOOL在gta3.img里提取。 5)导入你的Player.dff。你现在可以看到主角的模型以及他的骨骼。 6)运行KAM的IFP IO脚本。 7)脚本加载完成后,点击“Load IFP”按钮,打开\GTA游戏路径下\anim\ped.ifp。一系列动画将出现。 修改动画(Modifying an animation) 1)单击你的人物模型...
This is a tool reminiscent of MTA:SA Map Editor days. You have a freecam to navigate around, and you can spawn objects (with preview!), move them around with your mouse or keys. Then you can save or load your map in various formats, currently supported are XML and Simple Trainer forma...
Project London is a work-in-progress venture that’s seen its creator crafting landmarks incrementally, before building the project out into a pseudo interpretation of The Big Smoke. Doing so involves a fair bit of Google Street-mapping, researching real life videos and photos, and a touch of...
"qvm_test/test_vliw_width.eqasm" # the eQASM assembly fed to the simulation "output directory": "sim_output/" # the output directory for simulation intermediate output file "qubit_gate_config": "qvm_test/qubit_gate_config.json" # used to mapping the qubit gate between eQASM and qubit ...
0xB24 - [byte] Mip Mapping 0 = Off 1 = On 0xB26 - [byte] Antialiasting 1 = Off 2 = 1 3 = 2 4 = 3 0xB36 - [byte] Resolution 1 = 640 x 480, 16 Bit 3 = 720 x 576, 16 Bit 4 = 800 x 600, 16 Bit 7 = 1024 x 768, 16 Bit ...
P1P3L1N3 Stuttgart 68 files liked 226 comments 2 videos 1 upload 11 followers 28,245 downloads Latest Files 4.61 28,245143 Exhaust Backfire FX 1.0 ByP1P3L1N3