请注意,一系列左边追加结果会颠倒迭代参数中元素的顺序。 index(x[, start[, stop]]):返回deque中的x的位置(在索引开始处或索引停止之前)。如果未找到,则返回第一个匹配或引发ValueError。 insert(i, x):将x插入位置i处的deque中。3.5版本中的新功能。如果插入会导致有界的deque超出maxlen,则会引发IndexError。
_call = client.SayHellos(newHelloRequest { Name ="World"});// Read response in background task._ = Task.Run(async() => {awaitforeach(varresponsein_call.ResponseStream.ReadAllAsync()) { Console.WriteLine("Greeting: "+ response.Message); } }); }publicvoidStopStream(){_call.Dispose();...
public override Task ReceiveDataFromServer(GrpcData request, IServerStreamWriter<GrpcData> responseStream, ServerCallContext context) { Tuple<string, int> clientIP = SplitKeyStrGrpcContextPeer(context.Peer); string IPkeyStr = GetKeyStr(clientIP.Item1, clientIP.Item2); if (_receiveDataTaskId.Contain...
varclient =newGreet.GreeterClient(channel);usingvarcall = client.SayHello(); Console.WriteLine("Type a name then press enter.");while(true) {vartext = Console.ReadLine();// Send and receive messages over the streamawaitcall.RequestStream.WriteAsync(newHelloRequest { Name = text });awaitcall...
async_client 也是断开,重连。 进一步调试发现,把发包的时间修改为10s 的时候,可以保持连接,大于10s基本上连接就会断开。 小结: gRPC 管理连接的方式,默认情况下,大于10s没有数据发送,gRPC 就会认为是个idle 连接。server 端会给client 端发送一个GOAWAY 的包。client 收到这个包之后就会主动关闭连接。下次需要...
In the previous post “gRPC and C# 8 Async stream“, we looked at how gRPC server stream and C# 8 Async stream work great together. In this post, we are looking at the way we can, from the client, stop the server to stream results back. Server I need to extend a bit the original...
services, xds, orca: support EPS in client-side WRR (grpc#10177) May 27, 2023 servlet Fix AsyncServletOutputStreamWriterConcurrencyTest flakiness (grpc#9948) Mar 25, 2023 stub Upgrade Mockito to 3.12.4 May 9, 2023 testing-proto testing-proto: Define supported SourceVersion in annotation test ...
Response1 response=newResponse1 { Message = request.Message + $"Message {i}"};awaitresponseStream.WriteAsync(response);awaitTask.Delay(500);//模拟每秒发送一次数据} }//////客户端流(Client Streaming)////////////<returns></returns>publicoverrideasyncTask<Response2> ClientStreamingMethod(IAsy...
The following code snippet shows how the client code changes when a SignalR hub is used on top of the gRPC call: C#Copy varreply = response.ResponseStream.Current;await_h2hHubContext.Clients .Client(connId) .SendAsync("responseReceived", reply.Player1.Name, reply.Player1.Won, reply.Player...
{request.Name}"}); }publicoverrideasyncTaskSayHelloStreaming(HelloRequest request, IServerStreamWriter<HelloReply> responseStream, ServerCallContext context){for(vari =0; i <5; i++) {awaitresponseStream.WriteAsync(newHelloReply { Message =$"Hello{request.Name}{i}"});awaitTask.Delay(TimeSpan....