HRESULT hr = S_OK;// 创建D3D设备 和 D3D设备上下文UINT createDeviceFlags =0;#ifdefined(DEBUG) || defined(_DEBUG)createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;#endif// 驱动类型数组D3D_DRIVER_TYPE driverTypes[] = { D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_WARP, D3D_DRIVER_TYPE_REFERENCE...
#define SDL_GPU_SHADERFORMAT_SPIRV (1u << 1) /**< SPIR-V shaders for Vulkan. */ #define SDL_GPU_SHADERFORMAT_DXBC (1u << 2) /**< DXBC SM5_0 shaders for D3D11. */ #define SDL_GPU_SHADERFORMAT_DXIL (1u << 3) /**< DXIL shaders for D3D12. */ #define SDL_GPU_SHADER...
近代的 DX11 对 GPU Query 有了进一步的改进,首先虽然查询对象层次上与 DX10 基本一致,但必须通过 ID3D11DeviceContext 才能完成查询功能,这就具有了现代 API 的 Command Buffer 机制的雏形。在 Counter 方面与 DX10 不同的是,去掉了预制的计数器,而是由 GPU Vendor 自己定义 Counter 来进行查询。 现代图形 API ...
hdr-compute-peak=no video-sync=audio scale=bilinear d3d11va-zero-copy=yes deband=no I've already tried options you mentioned and even more, but the most efficient was to use gpu-api=vulkan in combination with vd-queue-enable=yes. Unfortunately, none of the optimization tricks helped me t...
I am keeping somewhat up to date imgui render pass test implementation for SDL3 GPU ( Based on D3D11 shader compiler ) for my own purposes. I believe SDL3 as a whole is nearing API "freeze/review" milestone soon ocornutadded thebackendslabelSep 16, 2024 ...
You can enable the debug runtime using the GPU PerfServer command line options or by adding the D3D10_CREATE_DEVICE_DEBUG or D3D11_CREATE_DEVICE_DEBUG flag when you create the device. For OpenGL functions that fail, additional error information will be shown in the API Trace directly under ...
ID3D11Resource* resource); NotifyResourceBeginAllAccessnotifies the driver that the application begins accessing the resource. The driver waits if the resource is being used as the destination of a transfer. NotifyResourceEndWritesis used to start transferring the resource to another GPU or GPUs. ...
It runs natively on Vulkan, Metal, D3D12, D3D11, and OpenGLES; and on top of WebGPU on wasm. The api is based on the WebGPU standard. It serves as the core of the WebGPU integration in Firefox, Servo, and Deno. Repo Overview The repository hosts the following libraries: - User ...
330 - case D3d11: typeStr = "d3d11"; break; 331 - #endif 332 - default: typeStr = "auto"; break; 333 - } 334 - mpv::qt::set_property(d_ptr->mpv, "gpu-api", typeStr); 335 - qInfo() << "GpuApi: " << typeStr; 358 + return mpv::qt::get_property(d_ptr-...
bool D3D11Device::HasSurface() const { return static_cast<bool>(m_swap_chain); @@ -127,7 +122,8 @@ bool D3D11Device::CreateDevice(std::string_view adapter, std::optional<bool> exc INFO_LOG("D3D Adapter: {}", D3DCommon::GetAdapterName(dxgi_adapter.Get())); else ERROR_LOG("Fai...