参考go101-memory layout |type| alignment guarantee| | ---- | ---- | |bool, byte, uint8, int8| 1| |uint16, int16 | 2| |uint32, int32 | 4| |float32, complex64 | 4| |arrays | 由其元素(element)类型决定| |structs | 由其字段(fiel
numbers, strings, pointers, channels, arrays of comparable types,// structs whose fields are all comparable types).// The comparable interface may only be used as a type parameter constraint,// not as the type of a variable.typecomparableinterface{comparable} ...
当一个变量或者新值被创建时, 如果没有为其明确指定初始值,go语言会自动初始化其值为此类型对应的零值, 各类型零值如下: false : bool, 0: integer, 0.0: float, "": string, nil : pointer, function, interface, slice, channel, map 。对于复合类型, go语言会自动递归地将每一个元素初始化为其类型对...
同理,我们可以试着定义其他类型的泛型变量,定义Map1[KEY, VALUE]泛型变量,它是一个map类型的,其中类型参数KEY的类型约束是int|string,类型参数VALUE的类型约束为string|float64。它的类型参数列表有2个,是:KEY int|string, VALUE string| float64。 type Map1 [KEY int|string, VALUE string| float64] map[K...
7. map 未初始化 直接使用: Using "nil" Slices and Maps---interfaces, functions, pointers, maps, slices, and channels 8. map 只有 len操作, 没有 cap 操作: Map Capacity 9. string 默认值为 "", 不是 nil, nil 也不能赋值给 string, string 在go中是值类型,不是引用类型: Strings Can't Be...
35.可以使用 == 、reflect.deepEquals 比较Structs, Arrays, Slices, and Maps:Comparing Structs, Arrays, Slices, and Maps 36.从Panic中恢复(recover()的调用仅当它在defer函数中被直接调用时才有效):Recovering From a Panic 37.在Slice, Array, and Map "range"语句中更新引用元素的值是无效的(在“range...
//Pointers to structs 通过结构体指针可以访问结构体字段,注意被访问的变量要大写 //Struct fields can be accessed through a struct pointer. package main import "fmt" type Vertex struct { X int Y int } func main() { v := Vertex{1, 2} ...
(same size and alignment as a uint64 and contains no pointers)func convTstring(val any) unsafe.Pointer // val must be a stringfunc convTslice(val any) unsafe.Pointer // val must be a slice // Type to empty-interface conversion.func convT2E(typ *byte, elem *any) (ret any)func ...
Pointers to structs: instead of write (*p).X , we could write p.X without the explicit dereference. type Vertex struct { X, Y int } var ( v1 = Vertex{1,2} v2 = Vertex{X:1} // Y:0 v3 = Vertex{} // X:0 and Y:0 ...
参见:指针(Pointers) 切片(Slices) s := make([]string, 3) s[0] = "a" s[1] = "b" s = append(s, "d") s = append(s, "e", "f") fmt.Println(s) fmt.Println(s[1]) fmt.Println(len(s)) fmt.Println(s[1:3]) slice := []int{2, 3, 4} 另见:切片示例 常量(Constants...