在制作theme的时..我在制作一套UI控件的theme,到按钮那里有个问题。因为设计中按钮是有蓝色背景色的,所以按钮文字为白色。按钮本身还有一个属性flat,flat设为true之后,按钮就去掉了背景,只保留文字,此时文字
Godot freezes when modifying Theme Style after recording with OBS (Vulkan crash) #103490 commented on Mar 6, 2025 • 0 new comments preload theme locks application #103579 commented on Mar 6, 2025 • 0 new comments Unknown compression type for exr #81765 commented on Mar 8, 2025...
theme_type_variation = "RemapButton" func _ready(): set_process_input(false) update_key_text() #Global.update_inputs.connect( update_key_text ) func _toggled(_button_pressed): set_process_input(_button_pressed) if _button_pressed: text = "..." disabled = true release_focus() else:...
Correctly setup tooltip's style as theme variation (GH-81463). Fix submenu alignment with parent menu item (GH-81477). Fix accessing editor theme items throughout the UI (GH-81516). Hide the dialog_text property from FileDialog (GH-81546). Bind remaining theme properties to their respective ...
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Theme.xml ThemeDB.xml Thread.xml TileData.xml TileMap.xml TileMapLayer.xml TileMapPattern.xml TileSet.xml TileSetAtlasSource.xml TileSetScenesCollectionSource.xml TileSetSource.xml Time.xml Timer.xml TorusMesh.xml TouchScreenButton.xml Transform2D.xml Transform3D.xml Translation.xml ...
label->set_theme_type_variation(SNAME("TooltipLabel"));label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);label->set_text(text);return label; }void BaseButton::set_button_group(const Ref<ButtonGroup> &p_group) {2 changes: 1 addition & 1 deletion 2 scene/gui/base_button.h ...
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debug_mute_audio_button->set_theme_type_variation("FlatButton"); debug_mute_audio_button->connect(SceneStringName(pressed), callable_mp(this, &GameView::_debug_mute_audio_button_pressed)); debug_mute_audio_button->set_tooltip_text(debug_mute_audio ? TTR("Unmute game audio.") : TTR("Mut...