如果只是想调整某一个控件的字体,我们需要覆盖主题原本的字体大小设置。我们需要在检视面板找到Theme Override,然后勾选Font Size表示我们要无视主题的设置自行调整字体大小: 现在标题看起来应该大一点了。 Button 我可以这么说,但凡是个用来开发GUI的东西,99%的可能性都有叫Button的东西(不过用来展示一般文本的东西在不...
请问HBoxCont..使用get_theme_constant()进行访问,如图所示:图中展示了使用add_theme_constant_override()对主题常量进行了覆盖,其中第一个参数是主题常量名称(字符串),第
}publicoverridevoidProcess(doubledelta){//throw new NotImplementedException();}publicoverridevoidReady(){ printHelper.Debug("加载完成"); vBoxContainer = Scene.GetNode<VBoxContainer>("VBoxContainer"); label = Scene.GetNode<Godot.Label>("Label");//将vBoxContainer居中,GodotProjectSetting是自己设置的v...
theme_override_constants/margin_left = 50 theme_override_constants/margin_top = -200 theme_override_constants/margin_right = 50 theme_override_constants/margin_bottom = 100 [node name="HomeStyle" type="PanelContainer" parent="HomeScroll/HomeContainer/Home/HomeMain"] layout_mode = 2 theme_...
Godot v4.3.stable - Windows 10.0.18363 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 32.0.15.5599) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads) Issue description The AcceptDialog node does not provide an option to override the font theme for its text lab...
public overridevoid_Ready() { var t1node = GetNode("TNode");//方法1 打印继承树Type tobj; tobj = t1node.GetType();while(tobj != null) { GD.Print(tobj.Name); tobj = tobj.BaseType; } GD.Print("以上是继承树。");//方法2 类型转换。转换失败的话就是null。var t2node = t1node...
public override void _Ready() { if (container == null || itemPrefab == null) { return; } if (container is VBoxContainer vbox) { containerType = ContainerType.vBox; GetVScrollBar().ValueChanged += ScrollBarValueChanged; separation = new Vector2I(0, vbox.GetThemeConstant("separation"))...
Steps to reproduce Create a Button Add a Theme Override->Styles->"normal", creating a new StyleBoxFlat Set acontent_margin_rightvalue, e.g. 200 Add a script to the Button Connect a handler for thepressedevent of the button Change the.textof the button in the handler, e.g. ...
();}publicboolIsPassed(){returnUnitTestMethods.Find((m)=>!m.Passed)==null;}publicboolHasError(){returnUnitTestMethods.Find((m)=>m.ErrorMessage!=null)!=null;}}publicpartialclassUnitTestTool:Node2D{publicList<UnitTestClass>Classes{get;set;}publicGodot.FileAccessFile{get;set;}publicstaticstring...
=0:param2-=1matchparam3:3:print("param3 is 3!")_:print("param3 is not 3!")varlocal_var=param1+3returnlocal_var# Functions override functions with the same name on the base/super class# If you still want to call them, use "super":funcsomething(p1,p2):super(p1,p2)# It's ...