请教staticbo..看别人视频 这个节点直接用hit可以和area2d碰撞时反应 我用的4.1.1问一下 所有碰撞都在层1 好像没反应 是没有没有碰撞的原因吗? 看视频的子弹也是area2d和staticbody2d节点
A WorldEnvironment with "ClearColor" makes sure everything is evenly lit for a 2D look.One last nice thing I would like to mention is the switch, which is just a Sprite3D in Billboard mode and 2 frames. A static body makes sure there is no clipping and sorting issue here. An Area...
image.png 我们可以看到图中圈出来的几个tile的大小尺寸都一样。 当我们给其中一个创建了StaticBody2D和CollisionPolygon之后,我们没有必要再单独给其他创造 可以先duplicate一个StaticBody2D,然后拖拽到其他的同尺寸的tile的sprite下 这时候collision的位置还是在原位置,但是坐标上数字是和sprite的相对位置 image.png 此...
[Tool]publicpartialclassBodyPartEditor:Node2D{[Export(PropertyHint.File,"*.tres")]publicstringResourcePath{get;set;}[ExportToolButton("Save Resource")]publicCallableSaveResourceButton{get;set;}[ExportToolButton("Load Resource")]publicCallableLoadResourceButton{get;set;}publicoverridevoid_Ready(){Save...
CharacterBody2D scale error #102613 opened Feb 9, 2025 AStar2D reserve_space #102612 opened Feb 9, 2025 RayCast3D Debug Shape Custom Color Black not working #102611 opened Feb 9, 2025 Slow reimport of project default font + errors in debug output #102609 opened Feb 9, 2025 ...
And with static typing: extendsNodefunc_ready()->void:passfunc_process(delta :float)->void:pass As you can see, you can also use types with the engine’s virtual methods. Signal callbacks, like any methods, can also use types. Here’s abody_enteredsignal in a dynamic style: ...
Support for generating navigation meshes from static colliders. When using static colliders as a geometry source, a layer mask can be specified to ignore certain colliders. The generator no longer relies on the global transform, making it possible to generate navmeshes on nodes that are not in...
godot-weather-2D - 天气效果插件- 用来制造雨雪效果,可设定风向,简单的日夜环境 N-body sim with a QuadTree - N-body粒子模拟- 多体模拟,如果要做天体银河系的运转动画效果可以考虑参考 Lorien - 画板记事本软件- 完整强大的一个软件用来绘制示意图或记事本,特殊解谜或你画我猜类型游戏可参考采用 ...
body: 'Cherrypick #${{ env.PR_NUMBER }} to ${{ env.TARGET_BRANCH }}.' # TODO: Only add the bug or enhancement label, depending on which the original PR uses. labels: 'bug,enhancement' - name: Handle failure if: steps.cherrypick_commit.outcome == 'failure' run: | echo "Can't...
static_body error. At 11:00, texture filtering is not set per-import anymore; in the material, go to 'Sampling' and change Filter to Nearest. At 11:50, setting texture filter via code might not be necessary.. Not entirely sure, couldn't complete this part (see below), but in any ...