shader 着色器 shader 着色器 着色器是运行在GPU上面的小程序,这些小程序为图形渲染的某个特定部份而运行,从基本意义上来说,着色器只一种把输入转换为输出的程序。 着色器的开头声明版本,接着输入和输出变量,uniform和main函数。 一个典型的着色器有下面的结构 顶点着色器的输入变量也叫顶点属性(Vertex Attribute...
On Godot 4.3 for me, this shader "crash" makes the editor freeze for a while before logging lots of error output. On boolean types, this doesn't happen, it's just a normal error in code. Isvarying [smooth]allowed on integer types? If yes, must fix compiler If not, must gracefully ...
Returns [code]true[/code] on success. [b]Note:[/b] If a file from [param pack] shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from [param pack] unless [param replace_files] is set to [code]false[...
up to 100%source.efficiency=(0.0ifstored_power<=0elsemin(stored_power/source.power_amount,1.0))# Update shader with power amount so the indicator is up to date with amountindicator.material.set_shader_param("amount", stored_power/max_storage...
Add const qualifier support for function arguments in shaders (GH-55103). Add random initial color feature for all Particles nodes (GH-55788). Add hints and default values to VisualShader uniform nodes (GH-56466). Allow pass varyings as out param to the function, when it's possible (GH-...
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Updated visual shader code to call generate_global_per_node() for nodes connected to VaryingSetter nodes, even if they don't connect directly to Output. Fixes #101085
ResourceImporterShaderFile.xml ResourceImporterTexture.xml ResourceImporterTextureAtlas.xml ResourceImporterWAV.xml ResourceLoader.xml ResourcePreloader.xml ResourceSaver.xml ResourceUID.xml RibbonTrailMesh.xml RichTextEffect.xml RichTextLabel.xml RigidBody2D.xml RigidBody3D.xml RootMotionView.xml ...
Fix Y-sort origin not working when set in TileMap runtime updates (GH-84004). Fix 2D bone weight editor not accounting for offset (GH-84070). Prevent crash and error spam related to Sprite2D with a region (GH-84361). TileMap: Fix compatibility code for old cell_quadrant_size property ...
Shadows can cast on objects in the shade color. Applying light color and intensity works more like one would intuitively expect. Outline shader included. Cel Shader Parameter Discriptions: Use Shade: Turns shading on or off. (not sure why, but you can) ...