求助godot4 ..错误:godot Script inherits from native type 'CanvasLayer',so it can't be assigned to an object of type
Scriptinherits from nativetype'Resource',so it can't be assigned to an object of type:'Node' The problem is that particular resource was not being called from any other script or object. Later when I commented out the entire App_Settings file I was getting a RefCounted error, but do not...
It works can be read written accessed... everything... Godot 4.2 makes a cake and bakes it... But if you try to assign it via script it trows the following error: -> "(3) Script inherits from native type 'Resource', so it can't be assigned to an object of type 'Object'." i...
38.只在networking时才出现error:Script inherits from native type 'Reference', so it can't be instanced in object of type: '<ANodeType>'? 请不要将节点实例的引用直接作为rpc方法的实参广播出去。 39.为什么使用strech mode: 2d进行缩放窗口的时候性能会损耗?
38.只在 networking 时才出现 error:Script inherits from native type 'Reference', so it can't be instanced in object of type: '<ANodeType>'? 请不要将节点实例的引用直接作为 rpc 方法的实参广播出去。 39.为什么使用 strech mode: 2d 进行缩放窗口的时候性能会损耗?
38.只在networking时才出现error:Script inherits from native type 'Reference', so it can't be instanced in object of type: '<ANodeType>'? 请不要将节点实例的引用直接作为rpc方法的实参广播出去。 39.为什么使用strech mode: 2d进行缩放窗口的时候性能会损耗?
Godot Engine – Multi-platform 2D and 3D game engine - godot/methods.py at master · mpsalisbury/godot
Script variables only appear in the editor when you reload it. No type safety for call and call_deferred. Every time you add a new node which needs a native script you need to manually select the library. It's tedious right now. This is the procedure for adding a new node backed by ...
<return type="String" /> <param index="0" name="path" type="String" /> <description> Returns the absolute, native OS path corresponding to the localized [param path] (starting with [code]res://[/code] or [code]user://[/code]). The returned path will vary depending o...
An optional [param type_hint] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader]. Anything that inherits from [Resource] can be used as a type hint, for example [Image]. The [param cache_mode] property defines whether an...