Godot version 4.1 .Net System information Win10 x64 22H2 Issue description I have a Vector3 called originPos that I want to rotate about another vector called endNormal. Documentation says the rotation axis must be normalized. My code is...
Fix Follow Focus in a rotated `ScrollContainer` #101625 commented on Jan 26, 2025 • 0 new comments VariantParser: Fix reading negated identifiers, replace inf_neg with -inf #101618 commented on Jan 24, 2025 • 0 new comments Nest `.uid` file in `.cs` file for Visual Stud...
The duplication/paste indicator is now rotated correctly around the pivot point. Ability to cancel paste and selection by pressing Escape. Erasing is now done using RMB instead of Shift + RMB. Freelook can still be accessed by pressing Shift + F. Improved MeshLibrary generation. When appendi...
The duplication/paste indicator is now rotated correctly around the pivot point. Ability to cancel paste and selection by pressing Escape. Erasing is now done using RMB instead of Shift + RMB. Freelook can still be accessed by pressing Shift + F. Improved MeshLibrary generation. When appendi...
The duplication/paste indicator is now rotated correctly around the pivot point. Ability to cancel paste and selection by pressing Escape. Erasing is now done using RMB instead of Shift + RMB. Freelook can still be accessed by pressing Shift + F. Improved MeshLibrary generation. When appendi...
The duplication/paste indicator is now rotated correctly around the pivot point. Ability to cancel paste and selection by pressing Escape. Erasing is now done using RMB instead of Shift + RMB. Freelook can still be accessed by pressing Shift + F. Improved MeshLibrary generation. When appendi...
p_node) { return; } if (Object::cast_to<Viewport>(p_node)) { return; } const real_t grab_distance = EDITOR_GET("editors/polygon_editor/point_grab_radius"); CanvasItem *ci = Object::cast_to<CanvasItem>(p_node); for (int i = p_node->get_child_count()...
@bojidar-bg good point. My object is not rotated, thought. Member reduz commented Jul 7, 2016 so, is this still a bug? I also don't want to state the obvious but you could put the node with the shoots at a higher hierarhcy too :P 😄 1 Contributor Author Zylann commented Ju...
Here is proximity fade on an otherwise opaque object. Has no problem w/ z-ordering in GD3. All the normals are messed up but that's noted in#63550. Both sides in GD4. Alpha options On my transparent foliage, I compared the alpha options. ...
That's a good point! Even when disregarding the limit shape I'm realizing now that the fundamental aspect of the distance constrained body being able to rotate freely around itself couldn't actually be satisfied with a single 6DOF joint, so that was just a bad take on my part in general...