GPUParticles3D collide with their gizmo icon, which can make them appear to not move at all if using the Point emission mode #101750 commented on Jan 25, 2025 • 0 new comments MeshTexture Clips through #81213 commented on Jan 25, 2025 • 0 new comments Collision is not detect...
Godot version 4.1 .Net System information Win10 x64 22H2 Issue description I have a Vector3 called originPos that I want to rotate about another vector called endNormal. Documentation says the rotation axis must be normalized. My code is...
The duplication/paste indicator is now rotated correctly around the pivot point. Ability to cancel paste and selection by pressing Escape. Erasing is now done using RMB instead of Shift + RMB. Freelook can still be accessed by pressing Shift + F. Improved MeshLibrary generation. When appendi...
The duplication/paste indicator is now rotated correctly around the pivot point. Ability to cancel paste and selection by pressing Escape. Erasing is now done using RMB instead of Shift + RMB. Freelook can still be accessed by pressing Shift + F. Improved MeshLibrary generation. When appendi...
A static avoidance obstacle is plane projected, it has no transform, especially not a 3D transform that can be rotated in all axis and corrupt the state of the obstacle easily. Author tracefree commented Sep 9, 2024 Good point, I had not considered what would happen when rotating around ...
The base of the bone is the pivot point around which the jigglebone will rotate. In the image they are circled with a red outline. A jigglebone should be at the end of the bone hierarchy. That means, ideally, a jigglebone should not have any child bones. This is not a strict rule...
To avoid triggering again a full merge of the TileMap, the collisions shapes and navigation polygons could be merged inside quadrants. Those quadrants could have different sizes than the rendering one if the previous point is implemented.
The duplication/paste indicator is now rotated correctly around the pivot point. Ability to cancel paste and selection by pressing Escape. Erasing is now done using RMB instead of Shift + RMB. Freelook can still be accessed by pressing Shift + F. Improved MeshLibrary generation. When appendi...
The duplication/paste indicator is now rotated correctly around the pivot point. Ability to cancel paste and selection by pressing Escape. Erasing is now done using RMB instead of Shift + RMB. Freelook can still be accessed by pressing Shift + F. Improved MeshLibrary generation. When appendi...
(const Point2 p_grid_offset, const Point2 p_grid_step, const Vector2i p_primary_grid_step, const real_t p_rotation_offset, const real_t p_rotation_step, const real_t p_scale_step) { grid_offset_x->set_value(p_grid_offset.x); grid_offset_y->set_value(p...