Reparenting RigidBody2D with physics interpolation enabled causes ghosting #96663 commented on Feb 14, 2025 • 0 new comments Saving custom resources using the ResourceSaver.FLAG_BUNDLE_RESOURCES flag causes crash on load. #65393 commented on Feb 14, 2025 • 0 new comments Parser Error...
Extreme lag (FPS down to 1) when TileMap collision shapes are visible, when its parent is a RigidBody2D #87431 Closed Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment Reviewers dsnopek KoBeWi AThousandShips YuriSizov Assignees No one...
The 2D equivalent will be added later on. Expose intersect_point in 3D physics server (GH-54577). VehicleWheel can now return the surface it's colliding with (GH-55723). Add physics material to GridMap (GH-56006). Add KinematicBody moving_platform_apply_velocity_on_leave property (GH-5656...
OK, I guess it's a test day today :) so I decided to do one more test to check if problem might be related to operating with UI - things like clicking the button with a mouse, or touching the screen of mobile device. In the test the sound was played on colliding two objects. Th...
if node_raycast.is_colliding(): var body = node_raycast.get_collider() if body.has_method("bullet_hit"): body.bullet_hit(TURRET_DAMAGE_RAYCAST, node_raycast.get_collision_point()) ammo_in_turret -= 1 else: var clone = bullet_scene.instance() var scene_root = get_tree().root.get...
The 2D equivalent will be added later on. Expose intersect_point in 3D physics server (GH-54577). VehicleWheel can now return the surface it's colliding with (GH-55723). Add physics material to GridMap (GH-56006). Add KinematicBody moving_platform_apply_velocity_on_leave property (GH-5656...