Save the scene_2 with PackedScene.pack() and ResourceSaver.save() Load and instantiate the saved scene file Minimal reproduction project (MRP) PackedScene.zip Activity Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment Metadata AssigneesNo one as...
An optional [param type_hint] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader]. Anything that inherits from [Resource] can be used as a type hint, for example [Image]. The [param cache_mode] property defines whether an...
varresult=ResourceSaver.save(FILE_NAME, player)assert(result==OK) To save as a text file we use the.tresfile extension, and use the.resfile extension to save in a more compact and non-human readable binary format. Also, save the file to:user://file_name.res(for example) to save it...
Document UID behavior in ResourceSaver's save function (GH-83388). Docs: Fix link to Android Gradle build tutorial (GH-83433). Document AudioStreamGeneratorPlayback.get_skips() (GH-83435). Fix description of Animation::copy_track (GH-83441). Clarify docs for operators performing xform_inv ...
Due to how ResourceFormatLoaders work, they were always instantiated, even if the resource they are tied with is disabled. This PR makes so that a check is made, so instantiation only happens for a...
What's in this repo is just a very basic example. save = SaveData.new() save.load_or_create() #print(save.read_level_progress("level0")) #save.update_level_progress("level0", 5) # todo - need to implement Resource saver option # todo - will implement Resource saver option in...
Cartographer has a custom texture array resource saver, click the Save option and choose to save the texture array as a .texarr file type. Even better, use the custom TextureArray Importer that builds TextureArrays from JSON files. More info below. Click on the Brushes tab on the right ...
Godot version 4.0 Beta 13 Mono System information Windows 10 Pro 22H2 Issue description This issue proves that #66419 is still not fixed I'm using Godot 4 Beta Mono and for some reason some projects glitch and keep showing me this error ...
ResourceImporterTexture.xml ResourceImporterTextureAtlas.xml ResourceImporterWAV.xml ResourceLoader.xml ResourcePreloader.xml ResourceSaver.xml ResourceUID.xml RibbonTrailMesh.xml RichTextEffect.xml RichTextLabel.xml RigidBody2D.xml RigidBody3D.xml RootMotionView.xml SceneState.xml SceneTree....
ResourceImporterScene.xml ResourceImporterShaderFile.xml ResourceImporterTexture.xml ResourceImporterTextureAtlas.xml ResourceImporterWAV.xml ResourceLoader.xml ResourcePreloader.xml ResourceSaver.xml ResourceUID.xml RibbonTrailMesh.xml RichTextEffect.xml RichTextLabel.xml RigidBody2D.xml RigidBody...