upd: why it's not working? extends KinematicBody2D export var move_speed: float = 200 var velocity = Vector2.ZERO var run_state = false func test(): var turned_right = velocity.x > 0 var turned_left = velocity.x < 0 if turned_right && run_state == false: $AnimatedSprite.animatio...
@onready var astar : AStarGrid2D var obstacles := [] # on the original game, the object o_world runs a piece of code at every room start. # check scr_map_roomstart() func _ready() -> void: _init_pathfind() _update_pathfind() # print( get_astar_path( Vector2(208,274) / ...
[iOS export] Switch export target extension based on export type (GH-81365). Expose EditorExportPlatform::get_os_name() (GH-81430). Fix SubViewport with UPDATE_WHEN_VISIBLE not working properly in exported project (GH-81607). [macOS export] Fix GDExtension framework +x flag errors, allow ...
Despite all the bellyaching I've done in this thread, I can't say thank you enough to the core engine developers and contributors working on tackling this. For anyone with specific & ongoing issues that are finding themselves here via Google, take a look at #86837 (not a place for discu...
Depending on your screen resolution you may need to adjust the threshold. extendsButtonclass_nameScroll_Buttonvarjust_pressed=falsevarprev_posvarthreshold=5signalScroll_Button_Pressed#Called when the node enters the scene tree for the first time.func_ready():connect("gui_input",self,"_on_Button...
Linux: Fix window_maximized not working reliably (GH-59767). Linux: Properly check for fullscreen toggle made through the Window Manager (GH-62543). macOS: Fix OpenGL color space on HDR displays (GH-60197). UWP: Fix exporting GDNative DLLs (GH-61262). UWP: Flush buffered input events (GH...
Android: Fix some keyboards being detected as gamepads and not working as a result. Android: The editor now detects if the device is connected using wireless adb and will debug using Wi-Fi in this case. HTML5: Fixed the pointer position on hiDPI displays. HTML5: OS.get_system_time_msec...
Android: Fix some keyboards being detected as gamepads and not working as a result. Android: The editor now detects if the device is connected using wireless adb and will debug using Wi-Fi in this case. HTML5: Fixed the pointer position on hiDPI displays. HTML5: OS.get_system_time_msec...
Android: Fix some keyboards being detected as gamepads and not working as a result. Android: The editor now detects if the device is connected using wireless adb and will debug using Wi-Fi in this case. HTML5: Fixed the pointer position on hiDPI displays. HTML5: OS.get_system_time_msec...