紧挨着 IntersectRay 的就是 IntersectPoint 和 IntersectShape ,这俩都和我分享的 IntersectRay 有一样的问题,甚至它们返回的还是多个结果,所以它们返回的是一堆托管分配的 Godot.Collections.Array<Dictionary>!哦顺便说,那个 Array<T> 事实上是 Godot.Collections.Array 这个类型的包装的,所以本来对每个字典的 8 字...
说明 本文将介绍个人在将unity项目迁移到godot4中的遇到的相关问题及本人使用的解决方案,非行业标准。 由于本人没有具体研究过引擎代码,所以有部分问题是采用wordaround方法进行绕过,如果引擎重新支持之后,会考虑使用引擎的方法实现 UI屏幕适配 屏幕适配 由于我的游戏要可以同时在手机和电脑上玩,首先要考虑设置好一个比例...
让我们在 Godot 中也做一遍,完全按照教程的建议。 // 在 Godot 中同等效果的射线检测boolGetRaycastDistanceAndNormal(Vector2origin,Vector2direction,outfloatdistance,outVector2normal){World2Dworld=GetWorld2D();PhysicsDirectSpaceState2DspaceState=world.DirectSpaceState;PhysicsRayQueryParameters2DqueryParams=PhysicsR...
lxc with nextcloud and nginx proxy: Unknown: POST Content-Length I have two lxc containers. One is the proxy with nginx and this config: Then I have the cloud container with nextcloud with this config: When I try to open the URL I see the installation page from nex... ...
Why is my ArrayList length 0 in my mouseClicked() function? In my processing program, I added an object into a global ArrayList called items in my draw function. Here is the class. Here is my draw function. I tried printing the size of items in my mouseClicked... ...
如果想要不使用欧拉定理,可以创建一个继承自AStar的类,并重载_compute_cost()和_estimate_cost()。这两个函数都有两个参数和返回一个length,代码如下: class MyAStar: extends AStar func _compute_cost(u, v): return abs(u - v) func _estimate_cost(u, v): ...
get_length() get_position() This is fully expected, none of these functions make any sense for a pipe. Pipe is intended to continuously stream data (in both directions), so there's no position, size or defined end. All you can do is try reading until it fails (no more data in the...
validateComputeFunctionArguments:1083: failed assertion `Compute Function(main0): argument src_particles[0] from buffer(4) with offset(0) and length(16) has space for 16 bytes, but argument has a length(128).' Note Disabling API validation allows the app to run. ...
Changed: metadata length for UGC to 5000 from 255, thanks to EIREXE Changed: beginAuthSession() to use new auth function arguments Changed: cancelAuthTicket() to actually use the Steamworks function Fixed: renamed addItemToFavorite() to addItemToFavorites() to match SDK Fixed: incorrect class...
With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their ...