紧挨着 IntersectRay 的就是 IntersectPoint 和 IntersectShape ,这俩都和我分享的 IntersectRay 有一样的问题,甚至它们返回的还是多个结果,所以它们返回的是一堆托管分配的 Godot.Collections.Array<Dictionary>!哦顺便说,那个 Array<T> 事实上是 Godot.Collections.Array 这个类型的包装的,所以本来对每个字典的 8 字...
info("没有相交的部分: ", [room_coords, room_data["idx"]] ) continue # 遍历相交部分的房间 var from_connect_list = Array(room_data["connect_list"]) for to_room_data in intersect_room_data: # 作为门的坐标 var door_coords_list = [] # 获取交点 var ...
Unity tutorial: Pluggable AI With Scriptable Objects 因为Unity 中的 ScriptObject 在 Godot 中相当于Resource,如果不是很熟悉,推荐大家阅读我的上一篇文章:Godot游戏开发实践之三:容易被忽视的Resource。另外,搬用并等于照抄,本 Demo 实现的部分 AI 功能使用的是我自己的方式,这也在我之前的文章里有详细介绍:Godo...
让我们在 Godot 中也做一遍,完全按照教程的建议。 // 在 Godot 中同等效果的射线检测boolGetRaycastDistanceAndNormal(Vector2origin,Vector2direction,outfloatdistance,outVector2normal){World2Dworld=GetWorld2D();PhysicsDirectSpaceState2DspaceState=world.DirectSpaceState;PhysicsRayQueryParameters2DqueryParams=PhysicsR...
最近,因为 Unity 的谜之操作,大量的 Unity 开发者外流寻找可替代 Unity 的游戏引擎。Godot 因为支持 C# 开发,4.0 版本后功能相对完善起来,所以国内外 Uni...
lxc with nextcloud and nginx proxy: Unknown: POST Content-Length I have two lxc containers. One is the proxy with nginx and this config: Then I have the cloud container with nextcloud with this config: When I try to open the URL I see the installation page from nex... ...
('damaged'): var vector : Vector2 = body.global_position - self.global_position # 指数系数 var ratio : float = 1.0 - pow(vector.length() / damageRange, 0.6) # 伤害和冲击力 var damage := ceil(maxDamage * ratio) var force : Vector2 = maxForce * ratio * vector.normalized() body...
Why is my ArrayList length 0 in my mouseClicked() function? In my processing program, I added an object into a global ArrayList called items in my draw function. Here is the class. Here is my draw function. I tried printing the size of items in my mouseClicked... ...
如果想要不使用欧拉定理,可以创建一个继承自AStar的类,并重载_compute_cost()和_estimate_cost()。这两个函数都有两个参数和返回一个length,代码如下: class MyAStar: extends AStar func _compute_cost(u, v): return abs(u - v) func _estimate_cost(u, v): ...
Using the remote inspector to modify the data and array length of an array that is being modified by a thread other than the main thread has a probability of triggering an error inside the editor. Sample video:_MultithreadDebugError.mp4 ...