mesh = new_mesh print("Saved Mesh and overwrote resource: " + mesh_path) mesh_count += 1 return scene func get_all_children_recursive(node: Node, include_self: bool = false) -> Array: var nodes : Array = [] if include_self: nodes.append(node) for N in node.get_children(): ...
It takes more code than having it all in one script. If you like encapsulation, your character data and logic can become fragmented. You’ll find yourself moving variables around as you iterate over your characters and need data shared between states. It’s a common problem with encapsulation....
Godot's Array doubles as the stack and queue data structure. Unfortunately, Godot has no Lists for the scripting API (although the engine itself has them). GML global Stack functions stack = ds_stack_create(); // ...do various insertions if ds_stack_empty(stack) { // is empty } else...
BTreeMap current implementation stores its values in contiguous array, allowing for fast iteration. Either way, we should definitely provide the fast ordering check based on indices. But it should at the very least be documented (c.f. StringName docs), and maybe even require explicit opt-in ...
Try to not let a Godot developer's fault (not queue_freeing their node and erasing it from an array properly) be a negative conclusion about Godot's potential. Our game is now reaching just over 27,000 lines of GDScript and not stopping anytime soon. Time is gold, I recommend start wo...
If it still allocates an array for non-constant values, it's an issue to adoption for me, which brings us to the point of using while loops which are not so convenient to use compared to for loops, but at least using while loops are more performant, but as I said, using while may...
High-level constructs such as parallel for-loops, special array types, and parallelized numerical algorithms enable you to parallelize MATLAB® applications without CUDA or MPI programming. The toolbox lets you use parallel-enabled functions in MATLAB and other toolboxes. You can use the toolbox ...
So the Layers array is actually the array of textures to be drawn. To assign everything I iterate through children. Author LadyDefile commented on Apr 10 I do like the idea of inheriting from Sprite instead of Node2D for the properties though. I guess I felt weird making a sprite deriv...