怎么得到SubVie..我为了给所有东西一起上shader(比如说所有贴图合一块描边),把人物的身体部位一起扔进了一个subviewport之后我再去调global_position得到的坐标跟以前没放进viewport时不
Similarly, just as InputEventMouse position changes, not only depending on which node is interested in the event, but whether the it's received in the _input(event), _gui_event(event) or _unhandled_event(event) callback, should the global_position change to reflect the appropriate coordinate...
Rindbee deleted the fix-set_global_position-in-control branch January 24, 2024 23:45 This was referenced Mar 15, 2024 Setting Rotation and GlobalPosition for Control causes runaway Position issues. #89497 Closed Fix Control::set_global_position for rotated/scaled transforms #89502 Merge...
git config --global user.name userName git config --global user.email userEmail 分支1 标签6 贡献代码 同步代码 刘庆文update readmeafb654a4年前 41 次提交 提交取消 提示:由于 Git 不支持空文件夾,创建文件夹后会生成空的 .keep 文件 Demo1
global_position = results.get("position") await get_tree().create_timer(2).timeout bullet_mark.queue_free() Partially solved my problem. 👍 1 Member Calinou commented Aug 12, 2024 • edited Graphics: Intel(R) HD Graphics 4400 (HSW GT2) Intel Haswell IGPs only have partial ...
global_position.x) - parent.global_position.x position.y = round(parent.global_position.y) - parent.global_position.y The editor failing to snap to integer coordinates in some scenarios is definitely a bug. If you need to, you can write tests in your game's test framework to verify ...
MEALPY is the largest python library in the world for most of the cutting-edge meta-heuristic algorithms (nature-inspired algorithms, black-box optimization, global search optimizers, iterative learning algorithms, continuous optimization, derivative free optimization, gradient free optimization, zeroth ord...
I still need the position, orientation and scale of the node, because they are used when I create particles. However, simulation happens in global space, so emitted particles should not be affected by transform changes. the VS call works in the minimal project (you mispelled the function, th...
validates updated camera position against current camera limits; also some messaging updates (abb01b7) Bug Fixes changes camera target vs limit errors to warnings and makes sure they're in the right places (e4bb111) has_point() is exclusive of right-/bottom-edge, so we need to account ...
Doing that is not a valid OOP technique, because it makes the code harder to read (because you have to know what kind of node is placed at that position in the scene tree, which you can't tell from what you see in the currently opened scene), it makes it harder to maintain the ...