你可以使用get(property)和set(property, value)来访问和赋值匿名属性除此之外,你能且只能使用 class.property的方式来访问和赋值,对于外部访问,你需要使用 类名.属性 的方式来访问和赋值,这点和具名的属性没有区别对于内部访问,你只能使用 self.属性 的方式来访问和赋值,如果直接使用属性名来访问和赋值匿名属性会...
has(key) and key in object ): object[key] = data[key] ## 根据对象的脚本的属性设置值 func set_value_by_object(object: Object, exclude_propertys: Array = []): var script = object.get_script() as GDScript if script == null: return var p_name : String for p_data in script.get...
_AddScriptBridge ScriptManagerBridge_AddScriptBridge; FuncScriptManagerBridge_GetPropertyDefaultValues ScriptManagerBridge_GetPropertyDefaultValues; FuncCSharpInstanceBridge_Call CSharpInstanceBridge_Call; FuncCSharpInstanceBridge_Set CSharpInstanceBridge_Set; FuncCSharpInstanceBridge_Get CSharpInstanceBridge_Get; ....
")varlocal_var=param1+3returnlocal_var# Functions override functions with the same name on the base/super class# If you still want to call them, use "super":funcsomething(p1,p2):super(p1,p2)# It's also possible to call another function in the super class:funcother_something(p1,p2):...
[9] CSharpInstance::get(StringName const&, Variant&) const (/home/austin/dev/godot-src/modules/mono/csharp_script.cpp:1654 (discriminator 1)) [10] Object::get(StringName const&, bool*) const (/home/austin/dev/godot-src/core/object/object.cpp:318) [11] EditorProperty::_get_cache_...
var item_name = result.get_string(2) # 获取物品名称 var item_num_str = result.get_string(1) + result.get_string(3) # 获取数量字符串,可能来自字符串的开头或结尾 var item_num = item_num_str.to_int() # 将数量字符串转换为整数 if item_num == 0: item_num = 1 # 如果没有提供数量...
When running against another physics object with CharacterBody3D with a skeleton and root motion animations the body gets stuck against other physics objects. Using a capsule as the main physics collider. Looking into this a bit more it seems there are three places in move_and_slide() that ca...
get_buffer() 读取文件 load_png_from_buffer() 转换为 Image类 create_from_image() 转换为 ImageTexture类 func load_external_png(filepath:String):varf = File.new() f.open(filepath,File.READ)varbuffer =f.get_buffer(f.get_len())
如果添加运行配置时,没有提供 **C# Godot** 配置,请检查以上三个扩展是否完成安装,并且处于启用状态。配置好开发环境,就可以在 Godot 给节点附加脚本时,在 Attach Script 对话框中选择 C# 语言。 Node 节点类扩展代码示例: usingGodot;usingSystem;publicclassMyNode2D:Node{// Member variables here, example:pri...
This GDNative script aims to serve as a custom wrapper that makes SQLite3 available in Godot 3.2+. Additionally, it does not require any additional compilation or mucking about with build scripts. Supported operating systems: Mac OS X Linux ...