Using the recommended way to scale UI to screen resolution by settingget_tree().root.content_scale_factor(either in the project settings or from script) causes Control node pixels to jitter on resizing the windo
Transparency is not tested with this current project, but worked well before. I will include a test project for transparency later. The shader implements color filtering with proper transmittance calculation. It is taking the screen texture as the background, which poses some limitations. Color filt...
As mentioned earlier, my laptops native resolution is 1600×900, so everything looks fine with an HD resolution. For example, here is the result rendered at 1280×720 full screen (but scaled down on the blog): Looking good! Now lets try 640×480, a not so HD aspect ratio: Ewwww…...
Linux: Fix Directory::get_space_left() result (GH-49222). macOS: Allow "on top" windows to enter fullscreen mode (GH-49017). macOS: Fix editor window missing events on macOS Monterey (GH-54474). macOS: Fix custom mouse cursor not set after mouse mode change (GH-49848). macOS: Fix...
Let's complicate things a little more? The final image has a resolution of 64x64 pixels. So we could imagine wanting to jump to position (35, 36) for example. However, our CPU is 4-bits, so we can't represent a number higher than 15. We have to use 2 memory blocks (2 4-bits...
With identity resolution and technology enabling a collective customer view across multiple devices and platforms, creating streams of dynamic content has already become possible. At the same time, it is also now possible to customize an entire suite of content to fit the customer’s journey. ...
get_audio_driver_name() and get_audio_driver_count() to query audio driver information. get_video_driver_count() and get_video_driver_name() to query renderer information. center_window(): Center the window on the screen. move_window_to_foreground(): Move the window to the foreground. ...
scale = screen_get_maxscale(); { WindowData wd; wd.windowdelegate = [[Godotalloc init]; ERR_FAIL_COND_V_MSG(wd.window_delegate == nil, INVALID_WINDOW_ID, "Can't create a window delegate"); [wd.window_ setWindow:window_id_counter]; Point2i position prect...
Defines how the base size is stretched to fit the resolution of the window or screen. [b]"disabled"[/b]: No stretching happens. One unit in the scene corresponds to one pixel on the screen. In this mode, [member display/window/stretch/aspect] has no effect. Recommended f...
Added "default layer exclusion pattern" option to configuration screen. Added button to test Aseprite command in the configuration screen. Moved configuration window from dock to "Project > Tools > Aseprite Wizard Config". Enabled--sheet-packfor optmised spritesheet generation. ...