在使用 Godot 引擎开发游戏时,我们经常需要清除场景中所有孩子节点(子节点),这里将介绍如何实现这个操作。 实现步骤 在代码中找到父节点。 遍历父节点的孩子节点。 删除所有孩子节点。 代码片段: func clearAllChildren(node *gdnative.Node) { for i := 0; i < node.GetChildCount(); i++ { child := nod...
get_children() #var map_list = Maps.get_base_maps() map_list.shuffle() var tile_map := %current_tile_map as TileMap var room_coords_to_data = {} generate_rooms_map(room_coords_to_data, tile_map, map_list.slice(0, room_number)) if show_tag: show_room_rect(room_coords_to_...
# 递归获取所有的节点func__all_children__(parent:Node,list:Array):forchildinparent.get_children():list.append(child)forchildinparent.get_children():__all_children__(child,list)# 记录这个节点的数据func__save_node_data__(node:Node,node_path:NodePath,data:Dictionary):# 获取这个节点中包含的属性...
yield(self.get_tree().create_timer(1.0), 'timeout') # 随机删除一部分房间,把房间的位置全部添加到数组,注意时 Vector3 类型 var allPoints : Array = [] for room in _roomContainer.get_children(): if randf() < cullTolerance: room.queue_free() else: room.mode = RigidBody2D.MODE_STATIC ...
Fixed: getQueryUGCChildren() not working correctly; thanks to EIREXEVersion 3.14Added: inventory handle argument to various Inventory class functions, defaults to 0 to use internally store argument Changed: various Inventory class functions to send back the new inventory handle as well as storing it...
1 Use a for loop to get all the children of ButtonGrid 2 Connect all the buttons to the script with a signal 3 Use the text label of each button as an argument 4 Display the Player's button input 5 Check if the Player's guess is correct After watching (learning outcomes)… Wire up...
instantiate packed scene with editable children and editor connected signal cause error "signal already connected" #85372 commented on Feb 7, 2025 • 0 new comments Getting Resource UID Returns Invalid (-1) at Runtime on Exported Projects #75617 commented on Feb 6, 2025 • 0 new com...
.get_children():ifrandf()<cullTolerance:room.queue_free()else:room.mode=RigidBody2D.MODE_STATICallPoints.append(Vector3(room.position.x,room.position.y,0.0))print('Step 2 is done.')# 第二步完成# 创建新的AStar算法,添加第一个点_astarPath=AStar.new()_astarPath.add_point(_astarPath.get...
_children() # Runs when this node leaves the scene tree func _exit_tree() -> void: # Request to run _ready next time it enters the scene tree # This is so it can update the reference to the container request_ready() # Called by the Godot edito to get warning func _get_...
Why does Brecht include a poem in the prologue to Mother Courage and Her Children? Why did Arthur Miller title his play 'The Crucible'? Why does Danforth refuse to postpone the hangings in The Crucible? Why does Shakespeare use dramatic irony? Why did Sophocles write the Theban plays? Why...