using System.Reflection; namespace MVVM; [INotifyPropertyChanged] [GlobalClass] public partial class ModelBase : Resource { public Dictionary<string, PropertyInfo> Properties { get; private set; } = []; public void Initialize() { Properties = GetType() .GetProperties() .ToDictionary(x => x.Na...
state_machine_manager._input(event) func on_option(o:StringName): match o: &"title": state_machine_manager.switch_to(&"title")
await ToSignal(GetTree().CreateTimer(1), Timer.SignalName.Timeout); GD.Print("Clear"); Game.Instance.ChangeScene("res://UI/game_end_screen.tscn", new Dictionary() { { "duration", 1 } }); } } } Enemy.cs using Godot; public enum Direction { LEFT= -1, RIGHT= 1, } namespace...
string = "Hello World" # This has no effect for node in node_array: node.add_to_group("Cool_Group") # This has an effect" 这段代码是在讲解在遍历字符串数组和节点数组时的不同行为。让我们逐行解释:for string in string_array: string = "Hello World" # 这没有效果在这里,代码试图遍历一个...
{key="value",other_key=2}vartyped_var:intvarinferred_type:="String"# Constants 常量constANSWER=42constTHE_NAME="Charly"# Enums 枚举enum{UNIT_NEUTRAL,UNIT_ENEMY,UNIT_ALLY}enumNamed{THING_1,THING_2,ANOTHER_THING=-1}# Functions 函数funcsome_function(param1,param2,param3):constlocal_const=...
{"key": "value", 2:3} var typed_var: int var inferred_type := "String" # Constants const ANSWER = 42 const THE_NAME = "Charly" # Enums enum {UNIT_NEUTRAL, UNIT_ENEMY, UNIT_ALLY} enum Named {THING_1, THING_2, ANOTHER_THING = -1} # Built-in Vector Types var v2 = Vector...
因为对于简易的状态机而言,几乎总是能用enum加一个状态转移方法来完成。对于复杂的状态机而言,动画系统的状态和实际的逻辑状态机通常会不一样,并且FSM在并发和层次用途同时出现的情况下并不是最好的选择。 个人推荐仅在简单和并发状态下考虑状态机。通常层次状态机的场景你可以通过一些设计来改变成并发状态。
Fix buffer overrun with enums pointers cast to int64_t* when enum is only 32-bit by @bgie in #1687 fix typed_dictionary compile-time regression by @IvanInventor in #1628 CMake: Fix #1690 - DEBUG_FEATURES generator expression by @enetheru in #1691 Bump actions/upload-artifact from 3 to...
Steps to reproduce Code from the MRP: varerr:Error=0#Highlight Error typefuncprint_err(err:Error,#No highlighttext:String="",delim:String=" ", )->Error:#Highlightprinterr(text+delim+str(err)+delim+error_string(err))returnerrfunc_ready()->void:print_err(err,"Example:") ...
"description": "The port number for the Godot remote debugger to use.", "default": 6007 }, "scene": { "type": "string", "enum": [ "main", "current", "pinned" ], "enumDescriptions": [ "Launch the 'main_scene' specified in project.godot", "Launch the scene ...